Гайд по чемпиону
Orianna
Заводная леди
Orianna — Заводная леди. Роль: Мид. Сложность освоения: средняя.
Матчапы
Основные предметы

Discordic Echo: Your movement and ability casts will generate stacks of Discord, stacking up to 100 times. At maximum stacks, your next damaging ability consumes them all to deal 110 (+ 10% AP) bonus magic damage to the target and up to 3 surrounding enemies.

Awe: Grants ability power equal to 3% maximum mana. Refunds 25% of mana spent
Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 100 (+ 15% current mana) lasting 2 seconds, which consumes 15% current mana (90 second cooldown).

Overkill: Increases Ability Power by 20%–45% (based on level).

Awe: Grants ability power equal to 3% maximum mana. Refunds 25% of mana spent
Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 100 (+ 15% current mana) lasting 2 seconds, which consumes 15% current mana (90 second cooldown).

Discordic Echo: Your movement and ability casts will generate stacks of Discord, stacking up to 100 times. At maximum stacks, your next damaging ability consumes them all to deal 110 (+ 10% AP) bonus magic damage to the target and up to 3 surrounding enemies.

Overkill: Increases Ability Power by 20%–45% (based on level).

Discordic Echo: Your movement and ability casts will generate stacks of Discord, stacking up to 100 times. At maximum stacks, your next damaging ability consumes them all to deal 110 (+ 10% AP) bonus magic damage to the target and up to 3 surrounding enemies.

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Overkill: Increases Ability Power by 20%–45% (based on level).

Hyperdrive: +5% move speed
Spellweaving: Damaging an enemy champion with abilities or empowered attacks grants bonus move speed equal to 30 (+ 70% ability haste from items), decaying over 2 seconds (1 second cooldown per source).

Awe: Grants ability power equal to 3% maximum mana. Refunds 25% of mana spent
Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 100 (+ 15% current mana) lasting 2 seconds, which consumes 15% current mana (90 second cooldown).

Overkill: Increases Ability Power by 20%–45% (based on level).

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Awe: Grants ability power equal to 3% maximum mana. Refunds 25% of mana spent
Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 100 (+ 15% current mana) lasting 2 seconds, which consumes 15% current mana (90 second cooldown).

Overkill: Increases Ability Power by 20%–45% (based on level).

Awe: Grants ability power equal to 3% maximum mana. Refunds 25% of mana spent
Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 100 (+ 15% current mana) lasting 2 seconds, which consumes 15% current mana (90 second cooldown).

Hyperdrive: +5% move speed
Spellweaving: Damaging an enemy champion with abilities or empowered attacks grants bonus move speed equal to 30 (+ 70% ability haste from items), decaying over 2 seconds (1 second cooldown per source).

Overkill: Increases Ability Power by 20%–45% (based on level).

Awe: Grants ability power equal to 3% maximum mana. Refunds 25% of mana spent
Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 100 (+ 15% current mana) lasting 2 seconds, which consumes 15% current mana (90 second cooldown).

Overkill: Increases Ability Power by 20%–45% (based on level).

Safeguard: Grants a spell shield that blocks the next hostile ability. When the shield is broken, gain 40% incoming damage reduction for 1 second (40 second cooldown)
Poise: While Safeguard is not on cooldown, gain 20 ability power. Your damaging active abilities against champions will reduce Safeguard's remaining cooldown by 4 seconds.
Руны

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
Cryoblossom: When the stasis ends, the target is slowed for 1s.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
Cryoblossom: When the stasis ends, the target is slowed for 1s.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
Cryoblossom: When the stasis ends, the target is slowed for 1s.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
Cryoblossom: When the stasis ends, the target is slowed for 1s.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Blocks damage from the next triggering champion attack and 2 more attacks.

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power
Cooldown: 16-8 seconds.

Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).

When damaging a champion below 50% Health, deal 30 - 50 (+7.5% bonus AD +3.5% AP) bonus adaptive damage. (10 second cooldown)

Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.

Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Blocks damage from the next triggering champion attack and 2 more attacks.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
Cryoblossom: When the stasis ends, the target is slowed for 1s.

While above 70% Health, gain a bonus 15 Adaptive Force (Based on level). Gain 1 Adaptive Force at level 1.

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Gain 2 Adaptive Force after scoring a champion or epic monster takedown, stacking up to 8 times.
Заклинания

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Shield your champion for 120 to 560 for 15 for 2.5 seconds.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Removes all disables (excluding Airborne, Nearsight, and Suppression) and debuffs (excluding Mark) affecting your champion, and grants Crowd control immunity for 0.25 seconds.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Active: After channeling for 3 seconds, remove any homestart or homeguard buff and blink to the target champion or ward. Your destination will be visibly marked.
Passive - [0–6:00 elapse]: You can also target allied turrets.
Сборки WildRiftFire
Вариант 1




UNIQUE - AWE: Grants bonus Ability Power equal to 1% maximum mana. Refunds 25% of mana spent. UNIQUE - MANA CHARGE: Grants a charge every 3.3 seconds, up to 3 charges. Each mana expenditure consumes a charge and grants +18 mana, up to a maximum of 700 mana. Transforms into Seraph's Embrace at +700 Mana. Limited to 1 AWE item.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


+100% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 50% Base Health Regen.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - AWE: Grants bonus ability power equal to 3% maximum mana. Refunds 25% of mana spent. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first consume 15% of your current mana to shield yourself for an equal amount plus 100 for 2 seconds. (90 second cooldown) Limited to 1 AWE item.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


HYPERDRIVE: +5% Movement Speed SPELLWEAVER: Damaging active abilities and empowered attacks on an enemy champion grant (30 + 70% Haste) Movement Speed decaying over 2 seconds. Subsequent triggers of Spellweaver from different sources refresh the buff duration and reset the movement speed value to the maximum. Each source has a 1s cooldown.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.
Способности

Скорость атаки Олафа увеличивается на 1% за каждый недостающий 1% здоровья.
Автоатаки Орианны наносят дополнительный магический урон. Чем больше Орианна атакует одну и ту же цель, тем сильнее увеличивается этот урон.

Орианна приказывает шару отправиться в указанную точку и оставаться там. Во время полета шар наносит магический урон всем врагам на своем пути (каждой последующей цели наносится меньше урона).
Орианна приказывает шару отправиться в указанную точку и оставаться там. Во время полета шар наносит магический урон всем врагам на своем пути (каждой последующей цели наносится меньше урона).

Орианна приказывает своему шару выпустить импульс энергии, который наносит магический урон всем врагам вокруг и оставляет после себя поле, ускоряющее союзников и замедляющее врагов.
Орианна приказывает своему шару выпустить импульс энергии, который наносит магический урон всем врагам вокруг и оставляет после себя поле, ускоряющее союзников и замедляющее врагов.

Орианна приказывает своему шару отправиться к союзному чемпиону и сопровождать его. Во время полета шар наносит магический урон всем врагам на своем пути, а по прибытии накладывает на цель щит. Кроме того, броня и сопротивление магии чемпиона, которого сопровождает шар, увеличиваются.
Орианна приказывает своему шару отправиться к союзному чемпиону и сопровождать его. Во время полета шар наносит магический урон всем врагам на своем пути, а по прибытии накладывает на цель щит. Кроме того, броня и сопротивление магии чемпиона, которого сопровождает шар, увеличиваются.

Орианна приказывает своему шару создать ударную волну, которая после небольшой задержки поражает всех врагов вокруг, нанося им магический урон и притягивая их по направлению к шару.
Орианна приказывает своему шару создать ударную волну, которая после небольшой задержки поражает всех врагов вокруг, нанося им магический урон и притягивая их по направлению к шару.