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Aatrox
Клинок даркинов
Aatrox — Клинок даркинов. Роль: Барон. Сложность освоения: средняя.
Матчапы
Основные предметы

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Last Whisper: +33% armor penetration
Icy: Your ability damage and empowered attacks slow affected units by 30% for 1 second
Frostbite: Icy inflicts a stack for 6s, refreshing on subsequent hits and stacking up to 3 times, upon which they are consumed to deal「 12 – 40 (based on level) (+ 40% bonus AD) 」「 3.75 – 12.5 (based on level) (+ 8.75% bonus AD) physical damage every 0.25 seconds 」over 2 seconds, and inflict 50% Grievous Wounds for 3s (5 second cooldown).

Cauterize: ( 27% / 12%) of physical and magic damage taken from champions is instead dealt as true damage over 3 seconds, dealing a third of the stored damage every second
Defy: Champion takedowns remove Cauterize's remaining stored damage and heal you for 10% maximum health over 2 seconds.

Ever Rising Moon: Hitting an enemy champion will inflict a stack for 1.8 seconds, up to one per attack or cast per champion. Inflicting 2 stacks will consume them all to deal bonus physical damage equal to ( 6% / 3%) target's maximum health and grant you a shield equal to ( 140 / 70) (+ ( 35% / 18%) bonus AD) lasting 2 seconds (6 second cooldown).Hits include damaging basic attacks, abilities, item effects, and spells, as well as inflicting crowd control and damage over time effects.

Last Whisper: +33% armor penetration
Icy: Your ability damage and empowered attacks slow affected units by 30% for 1 second
Frostbite: Icy inflicts a stack for 6s, refreshing on subsequent hits and stacking up to 3 times, upon which they are consumed to deal「 12 – 40 (based on level) (+ 40% bonus AD) 」「 3.75 – 12.5 (based on level) (+ 8.75% bonus AD) physical damage every 0.25 seconds 」over 2 seconds, and inflict 50% Grievous Wounds for 3s (5 second cooldown).

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Ever Rising Moon: Hitting an enemy champion will inflict a stack for 1.8 seconds, up to one per attack or cast per champion. Inflicting 2 stacks will consume them all to deal bonus physical damage equal to ( 6% / 3%) target's maximum health and grant you a shield equal to ( 140 / 70) (+ ( 35% / 18%) bonus AD) lasting 2 seconds (6 second cooldown).Hits include damaging basic attacks, abilities, item effects, and spells, as well as inflicting crowd control and damage over time effects.

Lightshield Strike: Your next basic attack against a champion will critically strike for 160% damage and heal you equal to 125% base AD (+ 5% missing health) (6 (per target) second cooldown).

Last Whisper: +33% armor penetration
Icy: Your ability damage and empowered attacks slow affected units by 30% for 1 second
Frostbite: Icy inflicts a stack for 6s, refreshing on subsequent hits and stacking up to 3 times, upon which they are consumed to deal「 12 – 40 (based on level) (+ 40% bonus AD) 」「 3.75 – 12.5 (based on level) (+ 8.75% bonus AD) physical damage every 0.25 seconds 」over 2 seconds, and inflict 50% Grievous Wounds for 3s (5 second cooldown).

Ever Rising Moon: Hitting an enemy champion will inflict a stack for 1.8 seconds, up to one per attack or cast per champion. Inflicting 2 stacks will consume them all to deal bonus physical damage equal to ( 6% / 3%) target's maximum health and grant you a shield equal to ( 140 / 70) (+ ( 35% / 18%) bonus AD) lasting 2 seconds (6 second cooldown).Hits include damaging basic attacks, abilities, item effects, and spells, as well as inflicting crowd control and damage over time effects.

Last Whisper: +33% armor penetration
Icy: Your ability damage and empowered attacks slow affected units by 30% for 1 second
Frostbite: Icy inflicts a stack for 6s, refreshing on subsequent hits and stacking up to 3 times, upon which they are consumed to deal「 12 – 40 (based on level) (+ 40% bonus AD) 」「 3.75 – 12.5 (based on level) (+ 8.75% bonus AD) physical damage every 0.25 seconds 」over 2 seconds, and inflict 50% Grievous Wounds for 3s (5 second cooldown).

Lightshield Strike: Your next basic attack against a champion will critically strike for 160% damage and heal you equal to 125% base AD (+ 5% missing health) (6 (per target) second cooldown).

Ever Rising Moon: Hitting an enemy champion will inflict a stack for 1.8 seconds, up to one per attack or cast per champion. Inflicting 2 stacks will consume them all to deal bonus physical damage equal to ( 6% / 3%) target's maximum health and grant you a shield equal to ( 140 / 70) (+ ( 35% / 18%) bonus AD) lasting 2 seconds (6 second cooldown).Hits include damaging basic attacks, abilities, item effects, and spells, as well as inflicting crowd control and damage over time effects.

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Last Whisper: +33% armor penetration
Icy: Your ability damage and empowered attacks slow affected units by 30% for 1 second
Frostbite: Icy inflicts a stack for 6s, refreshing on subsequent hits and stacking up to 3 times, upon which they are consumed to deal「 12 – 40 (based on level) (+ 40% bonus AD) 」「 3.75 – 12.5 (based on level) (+ 8.75% bonus AD) physical damage every 0.25 seconds 」over 2 seconds, and inflict 50% Grievous Wounds for 3s (5 second cooldown).

Last Whisper: +33% armor penetration
Icy: Your ability damage and empowered attacks slow affected units by 30% for 1 second
Frostbite: Icy inflicts a stack for 6s, refreshing on subsequent hits and stacking up to 3 times, upon which they are consumed to deal「 12 – 40 (based on level) (+ 40% bonus AD) 」「 3.75 – 12.5 (based on level) (+ 8.75% bonus AD) physical damage every 0.25 seconds 」over 2 seconds, and inflict 50% Grievous Wounds for 3s (5 second cooldown).

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Cauterize: ( 27% / 12%) of physical and magic damage taken from champions is instead dealt as true damage over 3 seconds, dealing a third of the stored damage every second
Defy: Champion takedowns remove Cauterize's remaining stored damage and heal you for 10% maximum health over 2 seconds.

Ever Rising Moon: Hitting an enemy champion will inflict a stack for 1.8 seconds, up to one per attack or cast per champion. Inflicting 2 stacks will consume them all to deal bonus physical damage equal to ( 6% / 3%) target's maximum health and grant you a shield equal to ( 140 / 70) (+ ( 35% / 18%) bonus AD) lasting 2 seconds (6 second cooldown).Hits include damaging basic attacks, abilities, item effects, and spells, as well as inflicting crowd control and damage over time effects.

Lightshield Strike: Your next basic attack against a champion will critically strike for 160% damage and heal you equal to 125% base AD (+ 5% missing health) (6 (per target) second cooldown).

Cauterize: ( 27% / 12%) of physical and magic damage taken from champions is instead dealt as true damage over 3 seconds, dealing a third of the stored damage every second
Defy: Champion takedowns remove Cauterize's remaining stored damage and heal you for 10% maximum health over 2 seconds.
Руны

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Gain 10% tenacity.
While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Gain 10% tenacity.
While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain 10% tenacity.
While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Gain 10% tenacity.
While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

When health is lower that 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

When health is lower that 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.

Gain 3% tenacity and 3% slow resist, up to bonus 15% tenacity and 20% slow resist when engaging in taking down monsters, enemy champions and minions.

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

When within 550 range of a turret, change an attack over 3 seconds. Attacking the turret discharges the attack dealing 200 (+ 30% maximum health) bonus Adaptive Damage. (30 second cooldown)

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.
Заклинания

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Active: After channeling for 3 seconds, remove any homestart or homeguard buff and blink to the target champion or ward. Your destination will be visibly marked.
Passive - [0–6:00 elapse]: You can also target allied turrets.
Сборки WildRiftFire
Solo




Ever Rising Moon - Hitting an enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 7% of the target's Max Health (3% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2 seconds. (6s cooldown)


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


+50% Health Regen Limited to 1 Boots item.


ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)


Ever Rising Moon - Hitting an enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 7% of the target's Max Health (3% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2 seconds. (6s cooldown)


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.


Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)


ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)
Лес




UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.


UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE - Conversion: +7% Omnivamp. Limited to 1 Boots item.


ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.


UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)
Способности

Периодически следующая автоатака Атрокса дополнительно наносит физический урон в зависимости от максимального запаса здоровья цели и лечит его.
Периодически следующая автоатака Атрокса дополнительно наносит физический урон в зависимости от максимального запаса здоровья цели и лечит его.

Атрокс бьет мечом сверху вниз, нанося физический урон. Он может ударить три раза, и каждый раз область поражения будет меняться.
Атрокс бьет мечом сверху вниз, нанося физический урон. Он может ударить три раза, и каждый раз область поражения будет меняться.

Атрокс бьет по земле, нанося урон первому пораженному врагу. Если чемпионы или большие монстры не покинут область действия, то будут притянуты к ее центру и снова получат урон.
Атрокс бьет по земле, нанося урон первому пораженному врагу. Если чемпионы или большие монстры не покинут область действия, то будут притянуты к ее центру и снова получат урон.

Атрокс пассивно восстанавливает себе здоровье при нанесении урона вражеским чемпионам. При активации он совершает рывок в выбранном направлении.
Атрокс пассивно восстанавливает себе здоровье при нанесении урона вражеским чемпионам. При активации он совершает рывок в выбранном направлении.

Атрокс принимает демоническую форму, пугая ближайших вражеских миньонов, а также увеличивая свою силу атаки, принимаемое лечение и скорость передвижения. Если он зарабатывает убийство или содействие, продолжительность эффекта увеличивается.
Атрокс принимает демоническую форму, пугая ближайших вражеских миньонов, а также увеличивая свою силу атаки, принимаемое лечение и скорость передвижения. Если он зарабатывает убийство или содействие, продолжительность эффекта увеличивается.