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МЕХАНИЗИРОВАННАЯ УГРОЗА
Rumble — МЕХАНИЗИРОВАННАЯ УГРОЗА. Роль: ВОИН / МАГ. Сложность освоения: высокая.




UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


UNIQUE - TORMENT: Damaging abilities or empowered attacks deal 0.6% - 3%(+ 0.005% AP) of enemy's max Health as bonus magic damage each second, over 3 seconds.


Conversion - Gain Ability Power equal to 3.5% of bonus Health. Projection - When you have at least 950 Bonus Health, gain 20% Ability Power as Armor and 10% Ability Power as Magic Resist. (max bonuses reached at 400 Ability Power)


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


UNIQUE - TORMENT: Damaging abilities or empowered attacks deal 0.6% - 3%(+ 0.005% AP) of enemy's max Health as bonus magic damage each second, over 3 seconds.


Conversion - Gain Ability Power equal to 3.5% of bonus Health. Projection - When you have at least 950 Bonus Health, gain 20% Ability Power as Armor and 10% Ability Power as Magic Resist. (max bonuses reached at 400 Ability Power)


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Ignites target enemy champion, dealing 72 - 380 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds icon.png Grievous Wounds, reducing healing effects by 60% (100 second cooldown).


Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 40%.


If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 180 (with level up) for 4 seconds. (60 second cooldown)


Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


Ignites his flamethrower, dealing 120 / 160 / 200 / 240 (+110% AP) plus 6% / 8% / 10% / 12% of the target's max Health as magic damage over 3 seconds. The flamethrower deals 105% of this damage against minions.Danger Zone: Deals 180 / 240 / 300 / 360 (+165% AP) plus 9% of the target's max Health as magic damage instead.Percent damage is limited to 65 - 150 damage on monsters.


Launches an electrified harpoon, dealing 60 / 90 / 120 / 150 (+40% AP) magic damage, slowing by 30% / 35% / 40% / 45% for 1.5 seconds, and reducing the enemy's Magic Resist by 8% / 12% / 16% / 20% for 4 seconds. Hitting an enemy who is already slowed by Electro Harpoon increases the slow to 45% / 52.5% / 60% / 67.5% and Magic Resist reduction to 12% / 18% / 24% / 30%.Danger Zone: The harpoon deals 90 / 135 / 180 / 225 (+60% AP) magic damage instead, and the slow and Magic Resist reduction are increased by 50%.Charge: Gains a charge every 6 seconds, storing up to 2 charges.


Tosses up a barrier, gaining a shield that absorbs 40 / 70 / 100 / 130 (+6% of max Health +35% AP) damage for 1.5 seconds and 20% / 25% / 30% / 35% Movement Speed for 1 second.Danger Zone: Gains 30% / 35% / 40% / 45% Movement Speed and a shield that absorbs 60 / 105 / 150 / 195 (+9% of max Health +45% AP) damage instead.


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


+100% Health Regen UNIQUE - DISSOLVE: Reduces magic damage taken from champions by 3% - 10% (based on level). Limited to 1 Boots item.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


UNIQUE - TORMENT: Damaging abilities or empowered attacks deal 0.6% - 3%(+ 0.005% AP) of enemy's max Health as bonus magic damage each second, over 3 seconds.


Conversion - Gain Ability Power equal to 3.5% of bonus Health. Projection - When you have at least 950 Bonus Health, gain 20% Ability Power as Armor and 10% Ability Power as Magic Resist. (max bonuses reached at 400 Ability Power)


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


При использовании Рамблом умений возникает нагрев. Когда нагрев достигает 50, Рамбл попадает в Опасную зону и его базовые умения усиливаются. Когда нагрев достигает 150, происходит перегрев – Рамбл не может использовать свои умения в течение нескольких секунд, пока не остынет, но его скорость атаки увеличивается, а автоатаки наносят дополнительный урон.
При использовании Рамблом умений возникает нагрев. Когда нагрев достигает 50, Рамбл попадает в Опасную зону и его базовые умения усиливаются. Когда нагрев достигает 150, происходит перегрев – Рамбл не может использовать свои умения в течение нескольких секунд, пока не остынет, но его скорость атаки увеличивается, а автоатаки наносят дополнительный урон.


Рамбл поджаривает врагов перед собой, нанося им магический урон в течение 3 секунд. Если он находится в Опасной зоне, урон увеличивается.
Рамбл поджаривает врагов перед собой, нанося им магический урон в течение 3 секунд. Если он находится в Опасной зоне, урон увеличивается.


Рамбл создает поглощающий урон щит, который также ненадолго ускоряет его. Если Рамбл находится в Опасной зоне, прочность щита и ускорение увеличиваются.
Рамбл создает поглощающий урон щит, который также ненадолго ускоряет его. Если Рамбл находится в Опасной зоне, прочность щита и ускорение увеличиваются.


Рамбл стреляет электрогарпуном, который наносит магический урон, замедляет и уменьшает сопротивление магии. Рамбл может иметь в запасе до 2 гарпунов. Если Рамбл находится в Опасной зоне, урон и замедление увеличиваются.
Рамбл стреляет электрогарпуном, который наносит магический урон, замедляет и уменьшает сопротивление магии. Рамбл может иметь в запасе до 2 гарпунов. Если Рамбл находится в Опасной зоне, урон и замедление увеличиваются.


Рамбл выпускает несколько ракет, создавая огненную стену, наносящую урон врагам и замедляющую их.
Рамбл выпускает несколько ракет, создавая огненную стену, наносящую урон врагам и замедляющую их.