Гайд по чемпиону
Caitlyn
Шериф Пилтовера
Caitlyn — Шериф Пилтовера. Роль: Дракон. Сложность освоения: низкая.
Матчапы
Основные предметы

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Infinity: +30% critical strike damage
Limit Break: Every 1% critical rate exceeding 100% is converted into 0.6% critical strike damage.

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Bloody: +8% Physical Vamp. Critical strikes gain 4% physical vamp.

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration
Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration
Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Shadow Dance: Critical strikes against a champion or an epic monster will conjure a Shadow for 4 seconds to attack nearby enemies. It inherits 20% AD and additionally gains 30% of your critical rate as attack speed.Up to two Shadows can be deployed. Shadows more than 600-range away will expire.

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 55% AD physical damage. Bolts apply on-hit effects at 100% effectiveness and are affected by critical strike modifiers
Wind Blade: Basic attacks deal 15 bonus physical damage on-hit.

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).
Руны

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
Cryoblossom: When the stasis ends, the target is slowed for 1s.
Заклинания

Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.
Champions affected by Heal within 35 seconds will receive 50% heal amount.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Shield your champion for 120 to 560 for 15 for 2.5 seconds.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Removes all disables (excluding Airborne, Nearsight, and Suppression) and debuffs (excluding Mark) affecting your champion, and grants Crowd control immunity for 0.25 seconds.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.
Сборки WildRiftFire
Вариант 1




UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


Fervor: +5% Movement Speed. Energized: Moving and attacking will generate an Energized Attack. Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 40-100 bonus magic damage, and grant 60 Movement Speed for 0.75s. This Damage bounces up to 5 enemies and can Critically Strike. (Deals 50% - 80% damage against minions.)


PASSIVE - GIANT SLAYER: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1200 bonus Health.


UNIQUE - Conversion: +7% Omnivamp. Limited to 1 Boots item.


ACTIVE - CLOUDBURST: Dash in a target direction and fire 3 missiles at the lowest Health Enemy near your destination, prioritizing champions. Deal 40~120 (+ 35% bonus attack damage) as physical damage. (50s Cooldown)


UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


Fervor: +5% Movement Speed. Energized: Moving and attacking will generate an Energized Attack. Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 40-100 bonus magic damage, and grant 60 Movement Speed for 0.75s. This Damage bounces up to 5 enemies and can Critically Strike. (Deals 50% - 80% damage against minions.)


PASSIVE - GIANT SLAYER: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1200 bonus Health.


UNIQUE - INFINITY: Critical strikes deal 205% damage instead of 175%. UNIQUE - Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.


UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.


ACTIVE - CLOUDBURST: Dash in a target direction and fire 3 missiles at the lowest Health Enemy near your destination, prioritizing champions. Deal 40~120 (+ 35% bonus attack damage) as physical damage. (50s Cooldown)
Способности

Каждые несколько автоатак или при атаке пойманных в ловушку или сеть врагов Кейтлин стреляет противнику в голову, нанося дополнительный урон, зависящий от шанса критического удара. При стрельбе по пойманным в ловушку или сеть врагам дальность автоатаки увеличивается вдвое.
Каждые несколько автоатак или при атаке пойманных в ловушку или сеть врагов Кейтлин стреляет противнику в голову, нанося дополнительный урон, зависящий от шанса критического удара. При стрельбе по пойманным в ловушку или сеть врагам дальность автоатаки увеличивается вдвое.

Кейтлин готовится в течение 1 секунды, а затем делает выстрел, который пробивает врагов насквозь, нанося всем пораженным целям физический урон. Цели после первой получают меньше урона.
Кейтлин готовится в течение 1 секунды, а затем делает выстрел, который пробивает врагов насквозь, нанося всем пораженным целям физический урон. Цели после первой получают меньше урона.

Кейтлин устанавливает ловушку на скрытных йордлов. После срабатывания ловушка раскрывает и обездвиживает вражеского чемпиона на некоторое время, а также позволяет Кейтлин применить усиленный Выстрел в голову.
Кейтлин устанавливает ловушку на скрытных йордлов. После срабатывания ловушка раскрывает и обездвиживает вражеского чемпиона на некоторое время, а также позволяет Кейтлин применить усиленный Выстрел в голову.

Кейтлин выстреливает тяжелой сетью, замедляя цель. Отдача отбрасывает ее назад.
Кейтлин выстреливает тяжелой сетью, замедляя цель. Отдача отбрасывает ее назад.

Кейтлин тщательно прицеливается и делает превосходный выстрел, наносящий огромный урон одиночной цели на большом расстоянии. Вражеские чемпионы могут заслонить собой своего союзника.
Кейтлин тщательно прицеливается и делает превосходный выстрел, наносящий огромный урон одиночной цели на большом расстоянии. Вражеские чемпионы могут заслонить собой своего союзника.