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ХРАНИТЕЛЬНИЦА МОЛОТА
Poppy — ХРАНИТЕЛЬНИЦА МОЛОТА. Роль: Solo. Сложность освоения: средняя.




UNIQUE - Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20-second cooldown.


UNIQUE - IMMOLATE: Deals 16-25 magic damage +0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times. Immolate deals 15% bonus damage to minions and monsters. UNIQUE - FLAME TOUCH: At max Immolate Stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 170% - 250% damage to minions and deals 130% damage to jungle monsters.


UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.


UNIQUE - Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20-second cooldown.


UNIQUE - IMMOLATE: Deals 16-25 magic damage +0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times. Immolate deals 15% bonus damage to minions and monsters. UNIQUE - FLAME TOUCH: At max Immolate Stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 170% - 250% damage to minions and deals 130% damage to jungle monsters.


UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.


UNIQUE - Storm: +5% Movement Speed UNIQUE - Absorb: When receiving skill damage, you can get a 7-second firmness layer, which can be stacked up to 4 times; dealing damage to champions can refresh the duration of the layer. At 6 stacks, gain 10% movement speed and reduce all magic damage taken by 25%.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Ignites target enemy champion, dealing 72 - 380 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds icon.png Grievous Wounds, reducing healing effects by 60% (100 second cooldown).


Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 40%.


Gain 4% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 3% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.


Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


When within 550 range of a turret, change an attack over 3 seconds. Attacking the turret discharges the attack dealing 200 (+ 30% maximum health) bonus Adaptive Damage. (30 second cooldown)


Poppy smashes the ground, dealing 50 / 70 / 90 / 110 (+90% bonus AD) + 9% of the target's max Heath as physical damage and making the ground unstable.The unstable area slows enemies by 25% / 30% / 35% / 40% and monsters and erupts after 1 second, dealing 50 / 70 / 90 / 110 (+90% bonus AD) + 9% of the target's max Health as physical damage again.Poppy's percent health damage is capped against monsters at 40 / 100 / 160 / 220 damage per hit.


Tackles an enemy, dealing 75 / 100 / 125 / 150 (+50% bonus AD) physical damage and carrying them forward.If Poppy tackles them into terrain, the target is stunned for 1.7 / 1.8 / 1.9 / 2 seconds and takes and additional 75 / 100 / 125 / 150 (+50% bonus AD) physical damage.


Passive: Gains 12% Armor and 12% Magic Resist. This bonus doubles when Poppy is below 40% Health.Active: Gains 40% Movement Speed and projects a field around her for 2 seconds that stops enemy dashes. Enemies who are stopped by the field take 95 / 140 / 185 / 230 (+70% AP) magic damage and are grounded and slowed by 25% for 2 seconds.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - Countercurrent: Gain a stack of Countercurrent when Critically Struck. Each Stack of Countercurrent grants 5% Movement Speed and 5% Slow Resist, Max 4 stacks. UNIQUE - Resilience: Critical Strikes deal 20% less damage to you.


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


+100% Health Regen UNIQUE - DISSOLVE: Reduces magic damage taken from champions by 3% - 10% (based on level). Limited to 1 Boots item.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.


UNIQUE - Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20-second cooldown.


UNIQUE - IMMOLATE: Deals 16-25 magic damage +0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times. Immolate deals 15% bonus damage to minions and monsters. UNIQUE - FLAME TOUCH: At max Immolate Stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 170% - 250% damage to minions and deals 130% damage to jungle monsters.


UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.


UNIQUE - Storm: +5% Movement Speed UNIQUE - Absorb: When receiving skill damage, you can get a 7-second firmness layer, which can be stacked up to 4 times; dealing damage to champions can refresh the duration of the layer. At 6 stacks, gain 10% movement speed and reduce all magic damage taken by 25%.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.


Время от времени при автоатаке Поппи бросает свой баклер, который падает на землю, поразив врага. Поппи может поднять его, чтобы получить временный щит, поглощающий урон.
Время от времени при автоатаке Поппи бросает свой баклер, который падает на землю, поразив врага. Поппи может поднять его, чтобы получить временный щит, поглощающий урон.


Поппи бьет молотом по земле, нанося урон окружающим противникам и создавая нестабильную область, скорость передвижения врагов в которой уменьшается. После небольшой задержки эта область сотрясается, нанося урон.
Поппи бьет молотом по земле, нанося урон окружающим противникам и создавая нестабильную область, скорость передвижения врагов в которой уменьшается. После небольшой задержки эта область сотрясается, нанося урон.


Броня и сопротивление магии Поппи пассивно увеличиваются. Этот эффект усиливается, если у Поппи осталось мало здоровья. Поппи может активировать Неколебимую мощь, чтобы увеличить свою скорость передвижения и прервать рывки врагов вокруг себя. После этого на цель накладывается паралич, и она замедляется.
Броня и сопротивление магии Поппи пассивно увеличиваются. Этот эффект усиливается, если у Поппи осталось мало здоровья. Поппи может активировать Неколебимую мощь, чтобы увеличить свою скорость передвижения и прервать рывки врагов вокруг себя. После этого на цель накладывается паралич, и она замедляется.


Поппи совершает рывок к противнику и таранит его, отбрасывая назад и нанося физический урон. Если враг врезается в препятствие, он получает дополнительный физический урон и оглушается.
Поппи совершает рывок к противнику и таранит его, отбрасывая назад и нанося физический урон. Если враг врезается в препятствие, он получает дополнительный физический урон и оглушается.


Поппи некоторое время готовится, а потом с огромной силой бьет молотом, нанося урон и отбрасывая врагов очень далеко.
Поппи некоторое время готовится, а потом с огромной силой бьет молотом, нанося урон и отбрасывая врагов очень далеко.