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Гайд по чемпиону
Сердце бури
Kennen — Сердце бури. Роль: Solo. Сложность освоения: средняя.




Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+150% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 75% Base Health Regen.


UNIQUE - PROTOBELT: Dash forward and unleash a cone of missiles that deal 70 (based on level) magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 7 damage. Upon hitting the target, reduce the target's Magic Resist by 12% for 3s. After Cast, gain 20% Movement Speed that decays over 3s. (50 second cooldown) Limited to 1 Boots enchantment.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


UNIQUE - PROTOBELT: Dash forward and unleash a cone of missiles that deal 70 (based on level) magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 7 damage. Upon hitting the target, reduce the target's Magic Resist by 12% for 3s. After Cast, gain 20% Movement Speed that decays over 3s. (50 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Ignites target enemy champion, dealing 72 - 380 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds icon.png Grievous Wounds, reducing healing effects by 60% (100 second cooldown).


In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Gain 1% omnivamp, up to bonus 7% of omnivamp when engaging in taking down monsters, enemy champions and minions.


Blocks damage from the next triggering champion attack and 2 more attacks.


Throws a shuriken, dealing 75 / 140 / 205 / 270 (+75% AP) magic damage to the first enemy hit.


Passive: Every 5th attack deals 55 / 65 / 75 / 85 (+70% / 80% / 90% / 100% bonus AD + 30% AP) bonus magic damage and applies a Mark of the Storm.Active: Shocks nearby enemies afflicted by Mark of the Storm, dealing 70 / 100 / 130 / 160 (+80% AP) magic damage.


Transform into an electric ball for 2 seconds, becoming unable to attack but gaining 100% bonus Movement Speed, and dealing 70 / 120 / 170 / 220 (+70% AP) magic damage to enemies he passes through. The bonus Movement Speed is doubled during the first 0.5 seconds. Kennen gains 50% /60% / 70% / 80% Attack Speed for 3 seconds upon exiting Lightning Rush. Gains 40 Energy when Lightning Rush first damages an enemy. Deals 50% damage to minions.


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


Blocks damage from the next triggering champion attack and 2 more attacks.


Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


UNIQUE - PROTOBELT: Dash forward and unleash a cone of missiles that deal 70 (based on level) magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 7 damage. Upon hitting the target, reduce the target's Magic Resist by 12% for 3s. After Cast, gain 20% Movement Speed that decays over 3s. (50 second cooldown) Limited to 1 Boots enchantment.


Кеннен оглушает врагов, которых поражает своими умениями 3 раза.
Кеннен оглушает врагов, которых поражает своими умениями 3 раза.


Кеннен кидает сюрикен, который наносит магический урон первому врагу на пути.
Кеннен кидает сюрикен, который наносит магический урон первому врагу на пути.


Кеннен пассивно наносит дополнительный урон и накладывает на цель Знак бури после нескольких атак. Активация этого умения накладывает еще один Знак бури на всех уже отмеченных врагов неподалеку и наносит им урон.
Кеннен пассивно наносит дополнительный урон и накладывает на цель Знак бури после нескольких атак. Активация этого умения накладывает еще один Знак бури на всех уже отмеченных врагов неподалеку и наносит им урон.


Кеннен превращается в молнию, теряя возможность атаковать. В этой форме у Кеннена увеличивается скорость передвижения, а после выхода из нее – скорость атаки.
Кеннен превращается в молнию, теряя возможность атаковать. В этой форме у Кеннена увеличивается скорость передвижения, а после выхода из нее – скорость атаки.


Кеннен призывает бурю, которая наносит магический урон окружающим вражеским чемпионам.
Кеннен призывает бурю, которая наносит магический урон окружающим вражеским чемпионам.