← К гайдам

Гайд по чемпиону

Xin Zhao

Сенешаль Демасии

Ранг
Патч7.1d
РольЛес
СложностьНизкая
ТирS

Xin Zhao — Сенешаль Демасии. Роль: Лес. Сложность освоения: низкая.

Основные предметы

#1
Процент побед
58.5%
Коэффициент выбора
1.4%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Serylda's Grudge
Serylda's Grudge
Serylda's Grudge

Last Whisper: +33% armor penetration

Icy: Your ability damage and empowered attacks slow affected units by 30% for 1 second

Frostbite: Icy inflicts a stack for 6s, refreshing on subsequent hits and stacking up to 3 times, upon which they are consumed to deal「 12 – 40 (based on level) (+ 40% bonus AD) 」「 3.75 – 12.5 (based on level) (+ 8.75% bonus AD) physical damage every 0.25 seconds 」over 2 seconds, and inflict 50% Grievous Wounds for 3s (5 second cooldown).

Serylda's Grudge
Serpent's Fang
Serpent's Fang
Serpent's Fang

Stab: +15 armor penetration

Shield Reaver: Dealing damage to an enemy champion afflicts them for 3 seconds, reducing their active shield strength as well as any others they gain. Melee champions inflict 40% (+ 10% per 100 bonus AD) reduction, capped at 60%. Ranged champions inflict 25% (+ 10% per 100 bonus AD) reduction, capped at 45%.

Serpent's Fang
#2
Процент побед
56.3%
Коэффициент выбора
6.8%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Mortal Reminder
Mortal Reminder
Mortal Reminder

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration

Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Mortal Reminder
Serpent's Fang
Serpent's Fang
Serpent's Fang

Stab: +15 armor penetration

Shield Reaver: Dealing damage to an enemy champion afflicts them for 3 seconds, reducing their active shield strength as well as any others they gain. Melee champions inflict 40% (+ 10% per 100 bonus AD) reduction, capped at 60%. Ranged champions inflict 25% (+ 10% per 100 bonus AD) reduction, capped at 45%.

Serpent's Fang
#3
Процент побед
55.1%
Коэффициент выбора
5.1%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Serpent's Fang
Serpent's Fang
Serpent's Fang

Stab: +15 armor penetration

Shield Reaver: Dealing damage to an enemy champion afflicts them for 3 seconds, reducing their active shield strength as well as any others they gain. Melee champions inflict 40% (+ 10% per 100 bonus AD) reduction, capped at 60%. Ranged champions inflict 25% (+ 10% per 100 bonus AD) reduction, capped at 45%.

Serpent's Fang
Death's Dance
Death's Dance
Death's Dance

Cauterize: ( 27% / 12%) of physical and magic damage taken from champions is instead dealt as true damage over 3 seconds, dealing a third of the stored damage every second

Defy: Champion takedowns remove Cauterize's remaining stored damage and heal you for 10% maximum health over 2 seconds.

Death's Dance
#4
Процент побед
54.2%
Коэффициент выбора
3.4%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Sterak's Gage
Sterak's Gage
Sterak's Gage

Heavy Handed: Gain bonus attack damage equal to 50% base AD

Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 75% bonus health decaying over 3 seconds (90 second cooldown)

Sterak's Fury: Triggering Lifeline will increase size and grant 30% tenacity for 8 seconds.

Sterak's Gage
Randuin's Omen
Randuin's Omen
Randuin's Omen

Resilience: Reduce incoming damage from critical strikes by 20%

Countercurrent: Being critically struck by physical damage will generate a stack for 5 seconds, refreshing on subsequent hits and stacking up to 4 times.Each stack grants 5% bonus move speed and 5% Slow resist, up to a maximum of 20% bonus move speed and 20% Slow resist

Randuin's Omen
#5
Процент побед
53.7%
Коэффициент выбора
15.0%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Serpent's Fang
Serpent's Fang
Serpent's Fang

Stab: +15 armor penetration

Shield Reaver: Dealing damage to an enemy champion afflicts them for 3 seconds, reducing their active shield strength as well as any others they gain. Melee champions inflict 40% (+ 10% per 100 bonus AD) reduction, capped at 60%. Ranged champions inflict 25% (+ 10% per 100 bonus AD) reduction, capped at 45%.

Serpent's Fang
Mortal Reminder
Mortal Reminder
Mortal Reminder

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration

Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Mortal Reminder
#6
Процент побед
53.6%
Коэффициент выбора
31.1%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Serpent's Fang
Serpent's Fang
Serpent's Fang

Stab: +15 armor penetration

Shield Reaver: Dealing damage to an enemy champion afflicts them for 3 seconds, reducing their active shield strength as well as any others they gain. Melee champions inflict 40% (+ 10% per 100 bonus AD) reduction, capped at 60%. Ranged champions inflict 25% (+ 10% per 100 bonus AD) reduction, capped at 45%.

Serpent's Fang
Serylda's Grudge
Serylda's Grudge
Serylda's Grudge

Last Whisper: +33% armor penetration

Icy: Your ability damage and empowered attacks slow affected units by 30% for 1 second

Frostbite: Icy inflicts a stack for 6s, refreshing on subsequent hits and stacking up to 3 times, upon which they are consumed to deal「 12 – 40 (based on level) (+ 40% bonus AD) 」「 3.75 – 12.5 (based on level) (+ 8.75% bonus AD) physical damage every 0.25 seconds 」over 2 seconds, and inflict 50% Grievous Wounds for 3s (5 second cooldown).

Serylda's Grudge
#7
Процент побед
52.6%
Коэффициент выбора
1.4%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Death's Dance
Death's Dance
Death's Dance

Cauterize: ( 27% / 12%) of physical and magic damage taken from champions is instead dealt as true damage over 3 seconds, dealing a third of the stored damage every second

Defy: Champion takedowns remove Cauterize's remaining stored damage and heal you for 10% maximum health over 2 seconds.

Death's Dance
Serpent's Fang
Serpent's Fang
Serpent's Fang

Stab: +15 armor penetration

Shield Reaver: Dealing damage to an enemy champion afflicts them for 3 seconds, reducing their active shield strength as well as any others they gain. Melee champions inflict 40% (+ 10% per 100 bonus AD) reduction, capped at 60%. Ranged champions inflict 25% (+ 10% per 100 bonus AD) reduction, capped at 45%.

Serpent's Fang

Руны

#1
Процент побед
52.9%
Коэффициент выбора
1.6%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Battle Zeal
Battle Zeal
Battle Zeal

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Battle Zeal
Cut Down
Cut Down
Cut Down

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down
Legend: Alacrity
Legend: Alacrity
Legend: Alacrity

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Legend: Alacrity
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
#2
Процент побед
52.4%
Коэффициент выбора
1.7%
First Strike
First Strike
First Strike

In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)

First Strike
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Sudden Impact
Sudden Impact
Sudden Impact

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)

The damaging attack/ability gains bonuses at higher levels:

Level 5: Deal an additional 10 true damage.

Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Sudden Impact
#3
Процент побед
52.2%
Коэффициент выбора
24.4%
Phase Rush
Phase Rush
Phase Rush

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.

Cooldown: 12s

Phase Rush
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Sudden Impact
Sudden Impact
Sudden Impact

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)

The damaging attack/ability gains bonuses at higher levels:

Level 5: Deal an additional 10 true damage.

Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Sudden Impact
#4
Процент побед
51.1%
Коэффициент выбора
48.3%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Sudden Impact
Sudden Impact
Sudden Impact

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)

The damaging attack/ability gains bonuses at higher levels:

Level 5: Deal an additional 10 true damage.

Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Sudden Impact
#5
Процент побед
50.9%
Коэффициент выбора
5.9%
Phase Rush
Phase Rush
Phase Rush

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.

Cooldown: 12s

Phase Rush
Sudden Impact
Sudden Impact
Sudden Impact

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)

The damaging attack/ability gains bonuses at higher levels:

Level 5: Deal an additional 10 true damage.

Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Sudden Impact
Hubris
Hubris
Hubris

Scoring a takedown against an enemy champion within 3s of damaging them grants (5 + 1 per champion kill you've scored) Adaptive Force for 30s.

Hubris
Eyeball Collection
Eyeball Collection
Eyeball Collection

Gain 2 Adaptive Force after scoring a champion or epic monster takedown, stacking up to 8 times.

Eyeball Collection
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
#6
Процент побед
50.6%
Коэффициент выбора
1.0%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Sudden Impact
Sudden Impact
Sudden Impact

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)

The damaging attack/ability gains bonuses at higher levels:

Level 5: Deal an additional 10 true damage.

Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Sudden Impact
Chain Assault
Chain Assault
Chain Assault

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Chain Assault
Zombie Ward
Zombie Ward
Zombie Ward

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Zombie Ward
Cut Down
Cut Down
Cut Down

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down
#7
Процент побед
49.7%
Коэффициент выбора
5.9%
Phase Rush
Phase Rush
Phase Rush

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.

Cooldown: 12s

Phase Rush
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Perseverance
Perseverance
Perseverance

Gain 10% tenacity.

While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance
Sudden Impact
Sudden Impact
Sudden Impact

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)

The damaging attack/ability gains bonuses at higher levels:

Level 5: Deal an additional 10 true damage.

Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Sudden Impact

Заклинания

#1
Процент побед
51.3%
Коэффициент выбора
98.7%
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Smite
Smite
Smite

Deals 600 true damage to a target large/epic monster or minion and heals for 70 + (10% max health). Transforms into Chilling Smite after 3 uses.

Passive – Jungle Expertise: Gain 20% bonus XP and gold from monsters (bonus gold ends at 11:00). Gain 60% reduced XP and gold from minions until 06:00. Against monsters, attacks deal 15% bonus physical damage and abilities deal 30% bonus physical damage. Attacking monsters restores 40 health over 5s. Gain 20 mana regen in jungle or river.

Passive – Conservation: Generate 6 stacks every 5s (max 180). Killing a large/epic monster consumes all stacks to gain 1 gold per stack. Generation increases to 12 stacks per 5s if your team has ≥10% less total gold than enemies and you have ≥5% less gold than your team’s average.

Smite

Сборки WildRiftFire

Вариант

Вариант 1

Стартовый предмет
Long Sword
Long Sword
Long Sword
500
+12 Attack Damage
Long Sword
Основные предметы
Trinity Force
Trinity Force
Trinity Force
3333
+333 Health
+30 Attack Damage
+30% Attack Speed
+20 Ability Haste

UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.

Trinity Force
Serpent's Fang
Serpent's Fang
Serpent's Fang
3000
+50 Attack Damage
+10 Ability Haste

Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.

Serpent's Fang
Mortal Reminder
Mortal Reminder
Mortal Reminder
3300
+25 Attack Damage
+15% Attack Speed
+25% Critical Strike Chance

UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Mortal Reminder
Ботинки
Gluttonous Greaves
Gluttonous Greaves
Gluttonous Greaves
900
+10 Attack Damage
+45 Movement Speed

UNIQUE - Conversion: +7% Omnivamp. Limited to 1 Boots item.

Gluttonous Greaves
Goredrinker
Goredrinker
Goredrinker
500

ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)

Goredrinker
Финальный билд
Trinity Force
Trinity Force
Trinity Force
3333
+333 Health
+30 Attack Damage
+30% Attack Speed
+20 Ability Haste

UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.

Trinity Force
Serpent's Fang
Serpent's Fang
Serpent's Fang
3000
+50 Attack Damage
+10 Ability Haste

Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.

Serpent's Fang
Mortal Reminder
Mortal Reminder
Mortal Reminder
3300
+25 Attack Damage
+15% Attack Speed
+25% Critical Strike Chance

UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Mortal Reminder
Death's Dance
Death's Dance
Death's Dance
3100
+40 Armor
+35 Attack Damage
+15 Ability Haste

UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.

Death's Dance
Guardian Angel
Guardian Angel
Guardian Angel
3400
+40 Armor
+40 Attack Damage

UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)

Guardian Angel
Gluttonous Greaves - Goredrinker
Goredrinker
Goredrinker
500

ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)

Gluttonous Greaves - Goredrinker

Способности

Решительность
Ярость берсерка
Ярость берсерка

Скорость атаки Олафа увеличивается на 1% за каждый недостающий 1% здоровья.

Решительность
P

Каждая третья автоатака наносит дополнительный урон и лечит Ксина Жао.

Удар трех когтей
Удар трех когтей
Удар трех когтей

Следующие три автоатаки Ксина Жао наносят дополнительный урон. Кроме того, третья автоатака подбрасывает противника в воздух.

Удар трех когтей
Q

Следующие три автоатаки Ксина Жао наносят дополнительный урон. Кроме того, третья автоатака подбрасывает противника в воздух.

Ветер и молния
Ветер и молния
Ветер и молния

Ксин Жао наносит рубящий удар копьем перед собой, а затем – колющий выпад, замедляя пораженных врагов.

Ветер и молния
W

Ксин Жао наносит рубящий удар копьем перед собой, а затем – колющий выпад, замедляя пораженных врагов.

Смелый рывок
Смелый рывок
Смелый рывок

Ксин Жао совершает рывок к цели, нанося урон всем врагам в области поражения и ненадолго их замедляя.

Смелый рывок
E

Ксин Жао совершает рывок к цели, нанося урон всем врагам в области поражения и ненадолго их замедляя.

Броня полумесяца
Броня полумесяца
Броня полумесяца

Ксин Жао наносит ближайшим врагам урон, который зависит от их текущего запаса здоровья, и отбрасывает цели, которым он не бросил вызов. Кроме того, он неуязвим к урону, который наносят чемпионы вне созданного круга.

Броня полумесяца
R

Ксин Жао наносит ближайшим врагам урон, который зависит от их текущего запаса здоровья, и отбрасывает цели, которым он не бросил вызов. Кроме того, он неуязвим к урону, который наносят чемпионы вне созданного круга.