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Гайд по чемпиону
Ледяная ведьма
Lissandra — Ледяная ведьма. Роль: МАГ. Сложность освоения: средняя.




Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


SCORN: Your ultimate abilities gain 20 Ability Haste. HATEFOG: Damaging a champion with your ultimate burns the ground beneath them for 3s, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+150% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 75% Base Health Regen.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


SCORN: Your ultimate abilities gain 20 Ability Haste. HATEFOG: Damaging a champion with your ultimate burns the ground beneath them for 3s, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Ignites target enemy champion, dealing 72 - 380 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds icon.png Grievous Wounds, reducing healing effects by 60% (100 second cooldown).


PASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Cooldown: 20-13 seconds


Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second. Cooldown: 8s


Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).


Gains 1 Attack Damage or 2 Ability Power when an enemy is taken down, up to 20 stacks, and gains a bonus 10 Attack Damage or 20 Ability Power reaching 20 stacks.


Blocks damage from the next triggering champion attack and 2 more attacks.


Throws a spear of ice that shatters when it hits an enemy, dealing 70 / 110 / 150 / 190 (+70% AP) magic damage and slowing the target by 20% / 25% / 30% / 35% for 1.5 seconds. Enemies behind the target take the same damage and are also slowed.


Creates an ice field, rooting enemies within for 1.25 / 1.35 / 1.45 / 1.55 seconds and dealing 55 / 100 / 145 / 190 (+55% AP) magic damage.


First Cast: Casts forth an ice claw that deals 50 / 95 / 140 / 185 (+40% AP) magic damage when it hits enemies in its path. Can be recast while the ice claw is moving.Recast: Lissandra teleports to the ice claw, which then disappears.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.
UNIQUE - AFFLICTION: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


SCORN: Your ultimate abilities gain 20 Ability Haste. HATEFOG: Damaging a champion with your ultimate burns the ground beneath them for 3s, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Когда вражеский чемпион погибает рядом с Лиссандрой, он превращается в ледяного раба. Ледяные рабы уменьшают скорость передвижения ближайших врагов, а после задержки взрываются из-за чрезмерного охлаждения, нанося магический урон целям поблизости.
Когда вражеский чемпион погибает рядом с Лиссандрой, он превращается в ледяного раба. Ледяные рабы уменьшают скорость передвижения ближайших врагов, а после задержки взрываются из-за чрезмерного охлаждения, нанося магический урон целям поблизости.


Лиссандра бросает ледяное копье, которое при попадании в противника раскалывается, замедляя его и нанося магический урон. Осколки проходят сквозь цель и наносят такой же урон другим пораженным врагам.
Лиссандра бросает ледяное копье, которое при попадании в противника раскалывается, замедляя его и нанося магический урон. Осколки проходят сквозь цель и наносят такой же урон другим пораженным врагам.


Лиссандра сковывает льдом окружающих врагов, обездвиживая их и нанося им урон.
Лиссандра сковывает льдом окружающих врагов, обездвиживая их и нанося им урон.


Лиссандра создает ледяные когти, наносящие урон. Повторная активация умения переносит Лиссандру к месту текущего положения когтей.
Лиссандра создает ледяные когти, наносящие урон. Повторная активация умения переносит Лиссандру к месту текущего положения когтей.


Если целью умения является сама Лиссандра, ее окружает темный лед, восстанавливая ей здоровье и не давая выбрать ее в качестве цели или нанести ей урон. Если целью умения является вражеский чемпион, Лиссандра замораживает его, оглушая. Затем темный лед распространяется от цели, нанося магический урон врагам и замедляя их.
Если целью умения является сама Лиссандра, ее окружает темный лед, восстанавливая ей здоровье и не давая выбрать ее в качестве цели или нанести ей урон. Если целью умения является вражеский чемпион, Лиссандра замораживает его, оглушая. Затем темный лед распространяется от цели, нанося магический урон врагам и замедляя их.