Гайд по чемпиону
Mel
Отражение души
Mel — Отражение души. Роль: МАГ. Сложность освоения: средняя.
Лучшие матчапы
Худшие матчапы
Основные предметы


Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.


Soul Hunt: +15 magic penetration
Wandering Soul: Scoring a champion takedown within 3 seconds of damaging them will reduce your abilities' remaining cooldowns by 25%. You also gain 10% of their base move speed and 50% of their ability haste until they respawn. This ability haste can stack.


Overkill: Increases Ability Power by 20%–45% (based on level).


Soul Hunt: +15 magic penetration
Wandering Soul: Scoring a champion takedown within 3 seconds of damaging them will reduce your abilities' remaining cooldowns by 25%. You also gain 10% of their base move speed and 50% of their ability haste until they respawn. This ability haste can stack.


Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.


Overkill: Increases Ability Power by 20%–45% (based on level).


Discordic Echo: Your movement and ability casts will generate stacks of Discord, stacking up to 100 times. At maximum stacks, your next damaging ability consumes them all to deal 110 (+ 10% AP) bonus magic damage to the target and up to 3 surrounding enemies.


Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.


Torment: Your ability damage and empowered attacks inflict a burn dealing magic damage equal to「 0.6%–3% of the target's max health 」per second for 3 seconds.


Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.


Torment: Your ability damage and empowered attacks inflict a burn dealing magic damage equal to「 0.6%–3% of the target's max health 」per second for 3 seconds.


Overkill: Increases Ability Power by 20%–45% (based on level).


Discordic Echo: Your movement and ability casts will generate stacks of Discord, stacking up to 100 times. At maximum stacks, your next damaging ability consumes them all to deal 110 (+ 10% AP) bonus magic damage to the target and up to 3 surrounding enemies.


Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.


Overkill: Increases Ability Power by 20%–45% (based on level).


Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.


Soul Hunt: +15 magic penetration
Wandering Soul: Scoring a champion takedown within 3 seconds of damaging them will reduce your abilities' remaining cooldowns by 25%. You also gain 10% of their base move speed and 50% of their ability haste until they respawn. This ability haste can stack.


Safeguard: Grants a spell shield that blocks the next hostile ability. When the shield is broken, gain 40% incoming damage reduction for 1 second (40 second cooldown)
Poise: While Safeguard is not on cooldown, gain 20 ability power. Your damaging active abilities against champions will reduce Safeguard's remaining cooldown by 4 seconds.


Discordic Echo: Your movement and ability casts will generate stacks of Discord, stacking up to 100 times. At maximum stacks, your next damaging ability consumes them all to deal 110 (+ 10% AP) bonus magic damage to the target and up to 3 surrounding enemies.


Flameblossom: Your ability damage against champions will create a delayed explosion upon the ground, dealing 105 (+ 15% AP) magic damage to enemies hit. Your subsequent hits against a target will deal 20% damage.


Overkill: Increases Ability Power by 20%–45% (based on level).
Руны


Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.
Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)


Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)


Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.


Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.


Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power
Cooldown: 16-8 seconds.


Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second.
Cooldown: 8s


Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)
Gains 1 Attack Damage or 2 Ability Power when an enemy is taken down, up to 20 stacks, and gains a bonus 10 Attack Damage or 20 Ability Power reaching 20 stacks.


Blocks damage from the next triggering champion attack and 2 more attacks.


Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.
Cooldown: 12s


Increases Honeyfruit healing by 20%, each fruit eaten by you provides 15 gold.


Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)


Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power
Cooldown: 16-8 seconds.


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.


Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.


Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power
Cooldown: 16-8 seconds.


Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second.
Cooldown: 8s


Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).
Gains 1 Attack Damage or 2 Ability Power when an enemy is taken down, up to 20 stacks, and gains a bonus 10 Attack Damage or 20 Ability Power reaching 20 stacks.


Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)


In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)


Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second.
Cooldown: 8s


Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)
Gains 1 Attack Damage or 2 Ability Power when an enemy is taken down, up to 20 stacks, and gains a bonus 10 Attack Damage or 20 Ability Power reaching 20 stacks.


Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.
Заклинания


Shield your champion for 120 to 560 for 15 for 2.5 seconds.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Active: After channeling for 3 seconds, remove any homestart or homeguard buff and blink to the target champion or ward. Your destination will be visibly marked.
Passive - [0–6:00 elapse]: You can also target allied turrets.


Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.


Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.
Champions affected by Heal within 35 seconds will receive 50% heal amount.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.
Removes all disables (excluding Airborne, Nearsight, and Suppression) and debuffs (excluding Mark) affecting your champion, and grants Crowd control immunity for 0.25 seconds.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.
Порядок прокачки


Unleashes a barrage of 7 / 8 / 9 / 10 projectiles that explode in the area around a target location.Each explosion deals 13 / 16 / 19 / 22 (+7% AP) magic damage, adding up to a maximum of 91 / 128 / 171 / 220 (+49% AP) magic damage in total.Deals 75% damage when used against minions.


Fires a radiating orb, rooting enemies at its center for 1.2 / 1.35 / 1.5 / 1.65 seconds and dealing 60 / 120 / 180 / 240 (+50% AP) magic damage.The orb builds up a hostile area around it that slows enemies by 30% and deals 20 / 40 / 60 / 80 (+6% AP) magic damage per 1 second.The slow and damage-over-time effects linger on enemies for 0.75 seconds after they've left the area created by the orb.Deals 75% damage when used against minions.


Forms a barrier around herself that reflects projectiles from enemy champions, makes her invulnerable for 1 second, and gives her 30% decaying Movement Speed for 1 second.Reflected projectiles deal 40% / 45% / 50% / 55% of the original damage as magic damage.Structure damage is not prevented.
Разбор билда


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.
Способности


При следующей автоатаке после применения умения Мэл дополнительно выпускает 3 снаряда (максимум – 9). Нанося урон автоатаками и умениями, Мэл накладывает на цель заряды ошеломления (суммируются бесконечно). Поразив врага с достаточным количеством зарядов, она мгновенно добивает его.
При следующей автоатаке после применения умения Мэл дополнительно выпускает 3 снаряда (максимум – 9). Нанося урон автоатаками и умениями, Мэл накладывает на цель заряды ошеломления (суммируются бесконечно). Поразив врага с достаточным количеством зарядов, она мгновенно добивает его.


Мэл выпускает несколько снарядов, которые взрываются в выбранном месте, нанося урон врагам в области поражения.
Мэл выпускает несколько снарядов, которые взрываются в выбранном месте, нанося урон врагам в области поражения.


Мэл создает вокруг себя барьер, который отражает вражеские снаряды обратно в атакующих и предотвращает получение урона. Кроме того, у Мэл увеличивается скорость передвижения.
Мэл создает вокруг себя барьер, который отражает вражеские снаряды обратно в атакующих и предотвращает получение урона. Кроме того, у Мэл увеличивается скорость передвижения.


Мэл выпускает сферу света. Враги в зоне поражения получают урон и замедляются; враги в центре сферы обездвиживаются.
Мэл выпускает сферу света. Враги в зоне поражения получают урон и замедляются; враги в центре сферы обездвиживаются.


Мэл поражает всех врагов, на которых наложено ошеломление, где бы они ни находились, нанося дополнительный урон за каждый заряд. Урон от ошеломления увеличивается с каждым уровнем "Золотого затмения".
Мэл поражает всех врагов, на которых наложено ошеломление, где бы они ни находились, нанося дополнительный урон за каждый заряд. Урон от ошеломления увеличивается с каждым уровнем "Золотого затмения".