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Mel

Отражение души

Ранг
Патч7.0g
РольМАГ
СложностьСредняя
ТирS

Mel — Отражение души. Роль: МАГ. Сложность освоения: средняя.

Лучшие матчапы

Худшие матчапы

Основные предметы

Процент побед
57.4%
Коэффициент выбора
2.6%
#1
Infinity Orb
Infinity Orb
Infinity Orb

Destiny: +5% move speed

Balance: +15 magic penetration

Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health

Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Infinity Orb
Awakened Soulstealer
Awakened Soulstealer
Awakened Soulstealer

Soul Hunt: +15 magic penetration

Wandering Soul: Scoring a champion takedown within 3 seconds of damaging them will reduce your abilities' remaining cooldowns by 25%. You also gain 10% of their base move speed and 50% of their ability haste until they respawn. This ability haste can stack.

Awakened Soulstealer
Rabadon's Deathcap
Rabadon's Deathcap
Rabadon's Deathcap

Overkill: Increases Ability Power by 20%–45% (based on level).

Rabadon's Deathcap
Процент побед
55.5%
Коэффициент выбора
16.3%
#2
Awakened Soulstealer
Awakened Soulstealer
Awakened Soulstealer

Soul Hunt: +15 magic penetration

Wandering Soul: Scoring a champion takedown within 3 seconds of damaging them will reduce your abilities' remaining cooldowns by 25%. You also gain 10% of their base move speed and 50% of their ability haste until they respawn. This ability haste can stack.

Awakened Soulstealer
Infinity Orb
Infinity Orb
Infinity Orb

Destiny: +5% move speed

Balance: +15 magic penetration

Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health

Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Rabadon's Deathcap

Overkill: Increases Ability Power by 20%–45% (based on level).

Rabadon's Deathcap
Процент побед
54.0%
Коэффициент выбора
1.5%
#3
Luden's Echo
Luden's Echo
Luden's Echo

Discordic Echo: Your movement and ability casts will generate stacks of Discord, stacking up to 100 times. At maximum stacks, your next damaging ability consumes them all to deal 110 (+ 10% AP) bonus magic damage to the target and up to 3 surrounding enemies.

Luden's Echo
Infinity Orb
Infinity Orb
Infinity Orb

Destiny: +5% move speed

Balance: +15 magic penetration

Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health

Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Infinity Orb
Liandry's Torment
Liandry's Torment
Liandry's Torment

Torment: Your ability damage and empowered attacks inflict a burn dealing magic damage equal to「 0.6%–3% of the target's max health 」per second for 3 seconds.

Liandry's Torment
Процент побед
52.8%
Коэффициент выбора
20.0%
#4
Infinity Orb
Infinity Orb
Infinity Orb

Destiny: +5% move speed

Balance: +15 magic penetration

Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health

Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Infinity Orb
Liandry's Torment
Liandry's Torment
Liandry's Torment

Torment: Your ability damage and empowered attacks inflict a burn dealing magic damage equal to「 0.6%–3% of the target's max health 」per second for 3 seconds.

Liandry's Torment
Rabadon's Deathcap
Rabadon's Deathcap
Rabadon's Deathcap

Overkill: Increases Ability Power by 20%–45% (based on level).

Rabadon's Deathcap
Процент побед
50.6%
Коэффициент выбора
29.2%
#5
Luden's Echo
Luden's Echo
Luden's Echo

Discordic Echo: Your movement and ability casts will generate stacks of Discord, stacking up to 100 times. At maximum stacks, your next damaging ability consumes them all to deal 110 (+ 10% AP) bonus magic damage to the target and up to 3 surrounding enemies.

Luden's Echo
Infinity Orb
Infinity Orb
Infinity Orb

Destiny: +5% move speed

Balance: +15 magic penetration

Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health

Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Rabadon's Deathcap

Overkill: Increases Ability Power by 20%–45% (based on level).

Rabadon's Deathcap
Процент побед
50.1%
Коэффициент выбора
1.2%
#6
Infinity Orb
Infinity Orb
Infinity Orb

Destiny: +5% move speed

Balance: +15 magic penetration

Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health

Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Infinity Orb
Awakened Soulstealer
Awakened Soulstealer
Awakened Soulstealer

Soul Hunt: +15 magic penetration

Wandering Soul: Scoring a champion takedown within 3 seconds of damaging them will reduce your abilities' remaining cooldowns by 25%. You also gain 10% of their base move speed and 50% of their ability haste until they respawn. This ability haste can stack.

Awakened Soulstealer
Crown of the Shattered Queen
Crown of the Shattered Queen
Crown of the Shattered Queen

Safeguard: Grants a spell shield that blocks the next hostile ability. When the shield is broken, gain 40% incoming damage reduction for 1 second (40 second cooldown)

Poise: While Safeguard is not on cooldown, gain 20 ability power. Your damaging active abilities against champions will reduce Safeguard's remaining cooldown by 4 seconds.

Crown of the Shattered Queen
Процент побед
49.8%
Коэффициент выбора
4.1%
#7
Luden's Echo
Luden's Echo
Luden's Echo

Discordic Echo: Your movement and ability casts will generate stacks of Discord, stacking up to 100 times. At maximum stacks, your next damaging ability consumes them all to deal 110 (+ 10% AP) bonus magic damage to the target and up to 3 surrounding enemies.

Luden's Echo
Bandle Fantasy
Bandle Fantasy
Bandle Fantasy

Flameblossom: Your ability damage against champions will create a delayed explosion upon the ground, dealing 105 (+ 15% AP) magic damage to enemies hit. Your subsequent hits against a target will deal 20% damage.

Bandle Fantasy
Rabadon's Deathcap
Rabadon's Deathcap
Rabadon's Deathcap

Overkill: Increases Ability Power by 20%–45% (based on level).

Rabadon's Deathcap

Руны

Процент побед
53.6%
Коэффициент выбора
15.1%
#1
Fleet Footwork
Fleet Footwork
Fleet Footwork

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.

Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power

Movement Speed bonus: 20% for 1 second.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Fleet Footwork
Hexflash

Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)

Hexflash
Transcendence
Transcendence
Transcendence

Gain a bonus when reaching the following levels:

-Level 1: Gain 6 Ability Haste.

- Level 5: Gain an additional 6 Ability Haste.

- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Transcendence
Nimbus Cloak
Nimbus Cloak
Nimbus Cloak

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Nimbus Cloak
Giant Slayer
Giant Slayer
Giant Slayer

Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer
Процент побед
52.2%
Коэффициент выбора
1.7%
#2
First Strike
First Strike
First Strike

In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)

First Strike
Gathering Storm
Gathering Storm
Gathering Storm

Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)

Gathering Storm
Giant Slayer
Giant Slayer
Giant Slayer

Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer
Legend: Bloodline
Legend: Bloodline
Legend: Bloodline

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Legend: Bloodline
Manaflow Band
Manaflow Band
Manaflow Band

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Manaflow Band
Процент побед
52.2%
Коэффициент выбора
1.7%
#3
Arcane Comet
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power

Cooldown: 16-8 seconds.

Arcane Comet
Scorch
Scorch
Scorch

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second.

Cooldown: 8s

Scorch
Chain Assault
Chain Assault
Chain Assault

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Chain Assault
Eyeball Collection

Gains 1 Attack Damage or 2 Ability Power when an enemy is taken down, up to 20 stacks, and gains a bonus 10 Attack Damage or 20 Ability Power reaching 20 stacks.

Eyeball Collection
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Процент побед
51.9%
Коэффициент выбора
1.1%
#4
Phase Rush
Phase Rush
Phase Rush

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.

Cooldown: 12s

Phase Rush
Sweet Tooth
Sweet Tooth
Sweet Tooth

Increases Honeyfruit healing by 20%, each fruit eaten by you provides 15 gold.

Sweet Tooth
Transcendence
Transcendence
Transcendence

Gain a bonus when reaching the following levels:

-Level 1: Gain 6 Ability Haste.

- Level 5: Gain an additional 6 Ability Haste.

- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Transcendence
Manaflow Band
Manaflow Band
Manaflow Band

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Manaflow Band
Giant Slayer
Giant Slayer
Giant Slayer

Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer
Процент побед
50.6%
Коэффициент выбора
26.5%
#5
Arcane Comet
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power

Cooldown: 16-8 seconds.

Arcane Comet
Gathering Storm
Gathering Storm
Gathering Storm

Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)

Gathering Storm
Giant Slayer
Giant Slayer
Giant Slayer

Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.

Giant Slayer
Legend: Bloodline
Legend: Bloodline
Legend: Bloodline

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Legend: Bloodline
Manaflow Band
Manaflow Band
Manaflow Band

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Manaflow Band
Процент побед
50.3%
Коэффициент выбора
5.9%
#6
Arcane Comet
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power

Cooldown: 16-8 seconds.

Arcane Comet
Scorch
Scorch
Scorch

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second.

Cooldown: 8s

Scorch
Cheap Shot
Cheap Shot
Cheap Shot

Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).

Cheap Shot
Eyeball Collection

Gains 1 Attack Damage or 2 Ability Power when an enemy is taken down, up to 20 stacks, and gains a bonus 10 Attack Damage or 20 Ability Power reaching 20 stacks.

Eyeball Collection
Transcendence
Transcendence
Transcendence

Gain a bonus when reaching the following levels:

-Level 1: Gain 6 Ability Haste.

- Level 5: Gain an additional 6 Ability Haste.

- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Transcendence
Процент побед
49.5%
Коэффициент выбора
1.9%
#7
First Strike
First Strike
First Strike

In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)

First Strike
Scorch
Scorch
Scorch

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second.

Cooldown: 8s

Scorch
Chain Assault
Chain Assault
Chain Assault

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Chain Assault
Eyeball Collection

Gains 1 Attack Damage or 2 Ability Power when an enemy is taken down, up to 20 stacks, and gains a bonus 10 Attack Damage or 20 Ability Power reaching 20 stacks.

Eyeball Collection
Manaflow Band
Manaflow Band
Manaflow Band

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Manaflow Band

Заклинания

Процент побед
52.5%
Коэффициент выбора
4.4%
#1
Barrier
Barrier
Barrier

Shield your champion for 120 to 560 for 15 for 2.5 seconds.

Barrier
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Процент побед
51.9%
Коэффициент выбора
3.1%
#2
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Teleport
Teleport
Teleport

Active: After channeling for 3 seconds, remove any homestart or homeguard buff and blink to the target champion or ward. Your destination will be visibly marked.

Passive - [0–6:00 elapse]: You can also target allied turrets.

Teleport
Процент побед
51.8%
Коэффициент выбора
35.9%
#3
Ghost
Ghost
Ghost

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Ghost
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Процент побед
50.7%
Коэффициент выбора
2.7%
#4
Exhaust
Exhaust
Exhaust

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Exhaust
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Процент побед
50.2%
Коэффициент выбора
50.2%
#5
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Ignite
Ignite
Ignite

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.

The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Ignite
Процент побед
48.2%
Коэффициент выбора
1.6%
#6
Heal
Heal
Heal

Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.

Champions affected by Heal within 35 seconds will receive 50% heal amount.

Heal
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Процент побед
48.0%
Коэффициент выбора
1.8%
#7
Cleanse

Removes all disables (excluding Airborne, Nearsight, and Suppression) and debuffs (excluding Mark) affecting your champion, and grants Crowd control immunity for 0.25 seconds.

Cleanse
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash

Порядок прокачки

Быстрый порядок прокачки
Radiant Volley
Radiant Volley
Radiant Volley

Unleashes a barrage of 7 / 8 / 9 / 10 projectiles that explode in the area around a target location.Each explosion deals 13 / 16 / 19 / 22 (+7% AP) magic damage, adding up to a maximum of 91 / 128 / 171 / 220 (+49% AP) magic damage in total.Deals 75% damage when used against minions.

>
Solar Snare
Solar Snare
Solar Snare

Fires a radiating orb, rooting enemies at its center for 1.2 / 1.35 / 1.5 / 1.65 seconds and dealing 60 / 120 / 180 / 240 (+50% AP) magic damage.The orb builds up a hostile area around it that slows enemies by 30% and deals 20 / 40 / 60 / 80 (+6% AP) magic damage per 1 second.The slow and damage-over-time effects linger on enemies for 0.75 seconds after they've left the area created by the orb.Deals 75% damage when used against minions.

>
Rebuttal
Rebuttal
Rebuttal

Forms a barrier around herself that reflects projectiles from enemy champions, makes her invulnerable for 1 second, and gives her 30% decaying Movement Speed for 1 second.Reflected projectiles deal 40% / 45% / 50% / 55% of the original damage as magic damage.Structure damage is not prevented.

ЛУЧЕЗАРНЫЙ ЗАЛП
1467
ЗЕРКАЛЬНЫЙ ЩИТ
3121415
СОЛНЕЧНАЯ ЛОВУШКА
281011
ЗОЛОТОЕ ЗАТМЕНИЕ
5913

Разбор билда

Ключевые предметы
Infinity Orb
Infinity Orb
Infinity Orb
2900
+80 Ability Power
+7% Magic Penetration

Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.

Infinity Orb
Awakened Soulstealer
Awakened Soulstealer
Awakened Soulstealer
3000
+150 Health
+65 Ability Power
+20 Ability Haste
+7% Magic Penetration

Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.

Awakened Soulstealer
Rabadon's Deathcap
Rabadon's Deathcap
Rabadon's Deathcap
3400
+100 Ability Power
+7% Magic Penetration

UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).

Rabadon's Deathcap
Oceanid's Trident
Oceanid's Trident
Oceanid's Trident
2600
+200 Health
+75 Ability Power
+7% Magic Penetration

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

Oceanid's Trident
Crown of the Shattered Queen
Crown of the Shattered Queen
Crown of the Shattered Queen
3000
+200 Mana
+60 Ability Power
+20 Ability Haste
+7% Magic Penetration

Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.

Crown of the Shattered Queen
Boots of Mana - Stasis
Stasis
Stasis
1000

UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.

Boots of Mana - Stasis

Способности

ОБЖИГАЮЩИЙ СВЕТ
ОБЖИГАЮЩИЙ СВЕТ
ОБЖИГАЮЩИЙ СВЕТ

При следующей автоатаке после применения умения Мэл дополнительно выпускает 3 снаряда (максимум – 9). Нанося урон автоатаками и умениями, Мэл накладывает на цель заряды ошеломления (суммируются бесконечно). Поразив врага с достаточным количеством зарядов, она мгновенно добивает его.

ОБЖИГАЮЩИЙ СВЕТ
P

При следующей автоатаке после применения умения Мэл дополнительно выпускает 3 снаряда (максимум – 9). Нанося урон автоатаками и умениями, Мэл накладывает на цель заряды ошеломления (суммируются бесконечно). Поразив врага с достаточным количеством зарядов, она мгновенно добивает его.

ЛУЧЕЗАРНЫЙ ЗАЛП
ЛУЧЕЗАРНЫЙ ЗАЛП
ЛУЧЕЗАРНЫЙ ЗАЛП

Мэл выпускает несколько снарядов, которые взрываются в выбранном месте, нанося урон врагам в области поражения.

ЛУЧЕЗАРНЫЙ ЗАЛП
Q

Мэл выпускает несколько снарядов, которые взрываются в выбранном месте, нанося урон врагам в области поражения.

ЗЕРКАЛЬНЫЙ ЩИТ
ЗЕРКАЛЬНЫЙ ЩИТ
ЗЕРКАЛЬНЫЙ ЩИТ

Мэл создает вокруг себя барьер, который отражает вражеские снаряды обратно в атакующих и предотвращает получение урона. Кроме того, у Мэл увеличивается скорость передвижения.

ЗЕРКАЛЬНЫЙ ЩИТ
W

Мэл создает вокруг себя барьер, который отражает вражеские снаряды обратно в атакующих и предотвращает получение урона. Кроме того, у Мэл увеличивается скорость передвижения.

СОЛНЕЧНАЯ ЛОВУШКА
СОЛНЕЧНАЯ ЛОВУШКА
СОЛНЕЧНАЯ ЛОВУШКА

Мэл выпускает сферу света. Враги в зоне поражения получают урон и замедляются; враги в центре сферы обездвиживаются.

СОЛНЕЧНАЯ ЛОВУШКА
E

Мэл выпускает сферу света. Враги в зоне поражения получают урон и замедляются; враги в центре сферы обездвиживаются.

ЗОЛОТОЕ ЗАТМЕНИЕ
ЗОЛОТОЕ ЗАТМЕНИЕ
ЗОЛОТОЕ ЗАТМЕНИЕ

Мэл поражает всех врагов, на которых наложено ошеломление, где бы они ни находились, нанося дополнительный урон за каждый заряд. Урон от ошеломления увеличивается с каждым уровнем "Золотого затмения".

ЗОЛОТОЕ ЗАТМЕНИЕ
R

Мэл поражает всех врагов, на которых наложено ошеломление, где бы они ни находились, нанося дополнительный урон за каждый заряд. Урон от ошеломления увеличивается с каждым уровнем "Золотого затмения".