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Гайд по чемпиону
Падший король
Viego — Падший король. Роль: УБИЙЦА. Сложность освоения: средняя.




UNIQUE - Mana Siphon: Attacks restore 3% missing Mana on-hit. UNIQUE - Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10s. Hitting an enemy with an attack consumes a charge, dealing 90% base Attack Damage as physical damage and granting 40 Movement Speed for 2s, This Bonus damage can Critically Strike. Each ability generates only one charge per 2s.


UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.


UNIQUE - Blessed Blade: Attacks restore 10 Health on hit.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - Mana Siphon: Attacks restore 3% missing Mana on-hit. UNIQUE - Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10s. Hitting an enemy with an attack consumes a charge, dealing 90% base Attack Damage as physical damage and granting 40 Movement Speed for 2s, This Bonus damage can Critically Strike. Each ability generates only one charge per 2s.


UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.


UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.


UNIQUE - INFINITY: Critical strikes deal 205% damage instead of 175%. UNIQUE - Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Passive-Jungle Expertise: 20% Gold / XP from jungle monsters but temporarily earn 60% less Gold / XP from minions. 15% damage and 15% additional ability damage to jungle monsters. Restore 40 health over 5 seconds while fighting jungle monsters. Restore 4 mana every second while in the jungle or river. Starting at 11:00, defeating Jungle Camps no longer grant 20% Bonus Gold. Active: Deal 600 true damage to a large or epic monster or minion and restore 70 (+10% total Health) health. Upgrade to Chilling Smite after 3 uses.


Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Passive: Attacks deal bonus physical damage equal to 3% / 4% / 5% / 6% of the target's current Health. After damaging an enemy with an ability, Viego's first attack against them within 5 seconds strikes twice, dealing physical damage equal to 15% of AD (+15% AP) and healing himself for 135% of the damage dealt. Passive bonuses are kept during Possession.Active: Stabs forward, dealing 20 / 40 / 60 / 80 ((+ 80% AD) * (1 + 0.5% bonus Critical rate)) physical damage.This ability's cast time reduces with Attack Speed.


Sends forth a specter to haunt the first terrain hit with Black Mist for 6 seconds. While inside the Black Mist, Viego becomes camouflaged and gains 25% / 30% / 35% / 40% Movement Speed (+0.04% AP) and 45% / 50% / 55% / 60% Attack Speed.


Charge: Gathers Black Mist and charges up for 3 seconds, slowing himself by 10% during this period.Cast: Dashes forward and hurls the ball of gathered Black Mist, dealing 80 / 150 / 220 / 290 (+90% AP) magic damage to the first enemy hit and stunning them for 0.4 - 1.25 seconds ( based on charge time).


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


UNIQUE - Mana Siphon: Attacks restore 3% missing Mana on-hit. UNIQUE - Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10s. Hitting an enemy with an attack consumes a charge, dealing 90% base Attack Damage as physical damage and granting 40 Movement Speed for 2s, This Bonus damage can Critically Strike. Each ability generates only one charge per 2s.


UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.


UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.


UNIQUE - INFINITY: Critical strikes deal 205% damage instead of 175%. UNIQUE - Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Враги, погибшие около Виего, превращаются в призраков. Атаковав призрака, Виего на время берет под контроль тело соответствующего врага. При этом он лечится на процент от максимального запаса здоровья цели, получает доступ к ее базовым умениям и предметам и может бесплатно применить свое абсолютное умение.
Враги, погибшие около Виего, превращаются в призраков. Атаковав призрака, Виего на время берет под контроль тело соответствующего врага. При этом он лечится на процент от максимального запаса здоровья цели, получает доступ к ее базовым умениям и предметам и может бесплатно применить свое абсолютное умение.


Призрачный клинок Виего всегда наносит дополнительный урон при попадании, который зависит от текущего запаса здоровья цели. Кроме того, когда Виего атакует врага, который недавно был поражен его умением, он бьет дважды и похищает его здоровье. Виего может активировать это умение, совершив выпад с мечом и пронзив врагов перед собой.
Призрачный клинок Виего всегда наносит дополнительный урон при попадании, который зависит от текущего запаса здоровья цели. Кроме того, когда Виего атакует врага, который недавно был поражен его умением, он бьет дважды и похищает его здоровье. Виего может активировать это умение, совершив выпад с мечом и пронзив врагов перед собой.


После подготовки Виего совершает рывок, выпуская сгусток черного тумана, который оглушает первого пораженного врага.
После подготовки Виего совершает рывок, выпуская сгусток черного тумана, который оглушает первого пораженного врага.


Виего приказывает черному туману окружить элемент ландшафта. Когда Виего прячется в тумане, он становится призраком, получая маскировку, а также увеличивая скорость передвижения и скорость атаки.
Виего приказывает черному туману окружить элемент ландшафта. Когда Виего прячется в тумане, он становится призраком, получая маскировку, а также увеличивая скорость передвижения и скорость атаки.


Виего телепортируется в выбранное место неподалеку и поражает вражеского чемпиона, пронзая его сердце и создавая вокруг разрушительную волну, которая отбрасывает остальных врагов поблизости.
Виего телепортируется в выбранное место неподалеку и поражает вражеского чемпиона, пронзая его сердце и создавая вокруг разрушительную волну, которая отбрасывает остальных врагов поблизости.