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Своевольный Страж
Akshan — Своевольный Страж. Роль: СТРЕЛОК / УБИЙЦА. Сложность освоения: высокая.




UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


Fervor: +5% Movement Speed. Energized: Moving and attacking will generate an Energized Attack. Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 40-100 bonus magic damage, and grant 60 Movement Speed for 0.75s. This Damage bounces up to 5 enemies and can Critically Strike. (Deals 50% - 80% damage against minions.)


UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.


UNIQUE - Conversion: +7% Omnivamp. Limited to 1 Boots item.


ACTIVE - CLOUDBURST: Dash in a target direction and fire 3 missiles at the lowest Health Enemy near your destination, prioritizing champions. Deal 40~120 (+ 35% bonus attack damage) as physical damage. (50s Cooldown)


UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


Fervor: +5% Movement Speed. Energized: Moving and attacking will generate an Energized Attack. Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 40-100 bonus magic damage, and grant 60 Movement Speed for 0.75s. This Damage bounces up to 5 enemies and can Critically Strike. (Deals 50% - 80% damage against minions.)


UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.


UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.


UNIQUE - INFINITY: Critical strikes deal 205% damage instead of 175%. UNIQUE - Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.


ACTIVE - CLOUDBURST: Dash in a target direction and fire 3 missiles at the lowest Health Enemy near your destination, prioritizing champions. Deal 40~120 (+ 35% bonus attack damage) as physical damage. (50s Cooldown)


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Ignites target enemy champion, dealing 72 - 380 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds icon.png Grievous Wounds, reducing healing effects by 60% (100 second cooldown).


Hitting an enemy champion with 3 consecutive attacks deals 40-180 bonus adaptive damage and makes them Vulnerable, increasing all damage they take by 9% for 6 seconds. Once Vulnerable, your attacks to the target deal 8-24 bonus true damage. When Vulnerability ends, the target goes into Vulnerability cooldown for 4 seconds.


Basic attacks deal 7-21 bonus physical/magic damage on-hit against champions (Adaptive).


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.


Blocks damage from the next triggering champion attack and 2 more attacks.


Akshan hurls a boomerang in the target direction, dealing 5 / 35 / 65 / 95 (+80% AD) physical damage to enemies it passes through and revealing them, granting sight of the area along its path, as well as extending its range every time it hits an enemy. If the boomerang hits an enemy champion, Akshan gains bonus movement speed decaying over time. Upon reaching maximum range, the boomerang returns to Akshan, applying the same effects to enemies hit along the way. Avengerang deals 55% / 70% / 85% / 100% damage to minions.


Fires a hook to attach and swing around terrain, attacking the nearest enemy dealing 30 / 70 / 110 / 150 (+15% AD) physical damage. If Akshan collides with an enemy champion or terrain, he will jump off the rope. Re-cast: Jumps off the rope.Champion takedowns refresh this ability's cooldown.Prioritizing champions recently damaged by Akshan.On-hit effects deal 25% damage.Each shot can Critically Strike for 150% damage.


Passive: Enemies that kill allied champions become Scoundrels for a duration. When Akshan takes down a Scoundrel, he gains bonus gold and revives the allies slain. Active: Become camouflaged for a few seconds and gain bonus 80% / 90% / 100% / 110% movement speed towards Scoundrels. Always camouflaged when Akshan is near terrain or in brushes. Gain 2% missing mana regen per second when chasing Scoundrels.


UNIQUE - INFINITY: Critical strikes deal 205% damage instead of 175%. UNIQUE - Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.


UNIQUE - Lifeline: Upon taking Magic Damage that would reduce your health to below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs (220 -530 Magic Damage) for 3s.


UNIQUE - INFINITY: Critical strikes deal 205% damage instead of 175%. UNIQUE - Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.


Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


UNIQUE - INFINITY: Critical strikes deal 205% damage instead of 175%. UNIQUE - Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


ACTIVE - CLOUDBURST: Dash in a target direction and fire 3 missiles at the lowest Health Enemy near your destination, prioritizing champions. Deal 40~120 (+ 35% bonus attack damage) as physical damage. (50s Cooldown)


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


Blocks damage from the next triggering champion attack and 2 more attacks.


Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.


UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


Fervor: +5% Movement Speed. Energized: Moving and attacking will generate an Energized Attack. Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 40-100 bonus magic damage, and grant 60 Movement Speed for 0.75s. This Damage bounces up to 5 enemies and can Critically Strike. (Deals 50% - 80% damage against minions.)


UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.


UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.


UNIQUE - INFINITY: Critical strikes deal 205% damage instead of 175%. UNIQUE - Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.


ACTIVE - CLOUDBURST: Dash in a target direction and fire 3 missiles at the lowest Health Enemy near your destination, prioritizing champions. Deal 40~120 (+ 35% bonus attack damage) as physical damage. (50s Cooldown)


Каждая третья атака или умение наносит дополнительный физический урон. Кроме того, атакуя чемпионов, Акшан ненадолго получает щит.
Каждая третья атака или умение наносит дополнительный физический урон. Кроме того, атакуя чемпионов, Акшан ненадолго получает щит.


Акшан бросает бумеранг, который урон дважды: когда летит вперед и на обратном пути. Дальность полета бумеранга увеличивается до бесконечности с каждым пораженным врагом.
Акшан бросает бумеранг, который урон дважды: когда летит вперед и на обратном пути. Дальность полета бумеранга увеличивается до бесконечности с каждым пораженным врагом.


Пассивно: враг, убивший союзного чемпиона, на несколько секунд становится негодяем. Если Акшан принимает участие в убийстве негодяя, то получает золото и сокращает время возрождения погибшего союзника. Активно: Акшан получает маскировку на несколько секунд. Пока он находится у стены или в кустах, маскировка действует бесконечно. Кроме того, Акшан ускоряется при движении в сторону негодяев.
Пассивно: враг, убивший союзного чемпиона, на несколько секунд становится негодяем. Если Акшан принимает участие в убийстве негодяя, то получает золото и сокращает время возрождения погибшего союзника. Активно: Акшан получает маскировку на несколько секунд. Пока он находится у стены или в кустах, маскировка действует бесконечно. Кроме того, Акшан ускоряется при движении в сторону негодяев.


Акшан выстреливает крюком в элемент ландшафта и облетает его по кругу на веревке. В полете он стреляет во врага, которому недавно нанес урон.
Акшан выстреливает крюком в элемент ландшафта и облетает его по кругу на веревке. В полете он стреляет во врага, которому недавно нанес урон.


Акшан фиксируется на вражеском чемпионе и подготавливает выстрелы. После подготовки он стреляет, нанося урон первому задетому врагу или строению.
Акшан фиксируется на вражеском чемпионе и подготавливает выстрелы. После подготовки он стреляет, нанося урон первому задетому врагу или строению.