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Gwen
Благая швея
Gwen — Благая швея. Роль: Барон. Сложность освоения: средняя.
Матчапы
Основные предметы

Eternity: Restore mana equal to 15% of incoming damage from champions, and heal for an amount equal to 20% of mana spent, up to 25 per cast; toggle abilities can only heal for up to 25 per second
Veteran: This item gains 25 bonus health, 10 bonus mana and 6 ability power every 35 seconds, stacking up to 10 times for a maximum of 250 bonus health, 100 bonus mana and 60 ability power.

Conversion: Gain Ability Power equal to 5% of Bonus Health
Projection: When you have at least 950 Bonus Health, gain 20% Ability Power as Armor and 10% Ability Power as Magic Resist. (max bonuses reached at 400 Ability Power)

Assimilation: +11% Magic Vamp
Void Corruption: Generates a stack of Corruption every second in champion combat, which expires out of combat and stacks up to 3 times. Each stack grants 2.5% bonus magic damage, stacking up to 7.5%, upon which it converts into true damage.

Eternity: Restore mana equal to 15% of incoming damage from champions, and heal for an amount equal to 20% of mana spent, up to 25 per cast; toggle abilities can only heal for up to 25 per second
Veteran: This item gains 25 bonus health, 10 bonus mana and 6 ability power every 35 seconds, stacking up to 10 times for a maximum of 250 bonus health, 100 bonus mana and 60 ability power.

Conversion: Gain Ability Power equal to 5% of Bonus Health
Projection: When you have at least 950 Bonus Health, gain 20% Ability Power as Armor and 10% Ability Power as Magic Resist. (max bonuses reached at 400 Ability Power)

Overkill: Increases Ability Power by 20%–45% (based on level).

Assimilation: +11% Magic Vamp
Void Corruption: Generates a stack of Corruption every second in champion combat, which expires out of combat and stacks up to 3 times. Each stack grants 2.5% bonus magic damage, stacking up to 7.5%, upon which it converts into true damage.

Magic Fang: Gain 25 attack damage or 50 ability power (Adaptive)
Gnaw: Basic attacks against champions deal 15 (+ 25% bonus AD) (+ 25% AP) bonus magic damage.

Overkill: Increases Ability Power by 20%–45% (based on level).

Scorn: +20 ultimate haste
Hatefog: Your ultimate ability damage against champions will scorch the ground beneath them for 3 seconds, inflicting a burn to enemies within that deals「 180 (+ 15% AP) total magic damage over the duration 」「 15 (+ 1.25% AP) magic damage every 0.25 seconds 」 and reduces their magic resistance by 10 (3 (per target, starts on zone creation) second cooldown).

Lethal Weapon: Dealing ability damage to an enemy champion afflicts them for 3 seconds, reducing their active shields strength as well as any others they gain.Single-target abilities inflict 40% (+ 5% per 100 AP) reduction, capped at 60%. Area-of-effect abilities inflict 25% (+ 5% per 100 AP) reduction, capped at 45%.

Overkill: Increases Ability Power by 20%–45% (based on level).

Eternity: Restore mana equal to 15% of incoming damage from champions, and heal for an amount equal to 20% of mana spent, up to 25 per cast; toggle abilities can only heal for up to 25 per second
Veteran: This item gains 25 bonus health, 10 bonus mana and 6 ability power every 35 seconds, stacking up to 10 times for a maximum of 250 bonus health, 100 bonus mana and 60 ability power.

Magic Fang: Gain 25 attack damage or 50 ability power (Adaptive)
Gnaw: Basic attacks against champions deal 15 (+ 25% bonus AD) (+ 25% AP) bonus magic damage.

Assimilation: +11% Magic Vamp
Void Corruption: Generates a stack of Corruption every second in champion combat, which expires out of combat and stacks up to 3 times. Each stack grants 2.5% bonus magic damage, stacking up to 7.5%, upon which it converts into true damage.

Eternity: Restore mana equal to 15% of incoming damage from champions, and heal for an amount equal to 20% of mana spent, up to 25 per cast; toggle abilities can only heal for up to 25 per second
Veteran: This item gains 25 bonus health, 10 bonus mana and 6 ability power every 35 seconds, stacking up to 10 times for a maximum of 250 bonus health, 100 bonus mana and 60 ability power.

Magic Fang: Gain 25 attack damage or 50 ability power (Adaptive)
Gnaw: Basic attacks against champions deal 15 (+ 25% bonus AD) (+ 25% AP) bonus magic damage.

Overkill: Increases Ability Power by 20%–45% (based on level).

Magic Fang: Gain 25 attack damage or 50 ability power (Adaptive)
Gnaw: Basic attacks against champions deal 15 (+ 25% bonus AD) (+ 25% AP) bonus magic damage.

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Assimilation: +11% Magic Vamp
Void Corruption: Generates a stack of Corruption every second in champion combat, which expires out of combat and stacks up to 3 times. Each stack grants 2.5% bonus magic damage, stacking up to 7.5%, upon which it converts into true damage.
Руны

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

When health is lower that 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

When within 550 range of a turret, change an attack over 3 seconds. Attacking the turret discharges the attack dealing 200 (+ 30% maximum health) bonus Adaptive Damage. (30 second cooldown)

Blocks damage from the next triggering champion attack and 2 more attacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Gain 10% tenacity.
While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.
Заклинания

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Active: After channeling for 3 seconds, remove any homestart or homeguard buff and blink to the target champion or ward. Your destination will be visibly marked.
Passive - [0–6:00 elapse]: You can also target allied turrets.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Active: After channeling for 3 seconds, remove any homestart or homeguard buff and blink to the target champion or ward. Your destination will be visibly marked.
Passive - [0–6:00 elapse]: You can also target allied turrets.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Shield your champion for 120 to 560 for 15 for 2.5 seconds.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.
Сборки WildRiftFire
Solo




UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


UNIQUE - Magic Fang: Gain 25 Attack Damage or 50 Ability Power (Adaptive). UNIQUE - Gnaw: When the basic attack hits the enemy champion, it will cause 15 (+20% Bonus Attack Damage +30% Ability Power) Adaptive Damage.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+50% Health Regen Limited to 1 Boots item.


UNIQUE - GLORY: Gain 30% bonus movement speed for 4 seconds, increasing to 75% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emit a shockwave that slows enemy champions in range by 60% for 2s and grants 20% Tenacity and 20% Slow Resist for 3s. Limited to 1 Boots enchantment.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


UNIQUE - Magic Fang: Gain 25 Attack Damage or 50 Ability Power (Adaptive). UNIQUE - Gnaw: When the basic attack hits the enemy champion, it will cause 15 (+20% Bonus Attack Damage +30% Ability Power) Adaptive Damage.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - GLORY: Gain 30% bonus movement speed for 4 seconds, increasing to 75% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emit a shockwave that slows enemy champions in range by 60% for 2s and grants 20% Tenacity and 20% Slow Resist for 3s. Limited to 1 Boots enchantment.
Лес




UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


UNIQUE - Magic Fang: Gain 25 Attack Damage or 50 Ability Power (Adaptive). UNIQUE - Gnaw: When the basic attack hits the enemy champion, it will cause 15 (+20% Bonus Attack Damage +30% Ability Power) Adaptive Damage.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+100% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 50% Base Health Regen.


UNIQUE - GLORY: Gain 30% bonus movement speed for 4 seconds, increasing to 75% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emit a shockwave that slows enemy champions in range by 60% for 2s and grants 20% Tenacity and 20% Slow Resist for 3s. Limited to 1 Boots enchantment.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


UNIQUE - Magic Fang: Gain 25 Attack Damage or 50 Ability Power (Adaptive). UNIQUE - Gnaw: When the basic attack hits the enemy champion, it will cause 15 (+20% Bonus Attack Damage +30% Ability Power) Adaptive Damage.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - GLORY: Gain 30% bonus movement speed for 4 seconds, increasing to 75% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emit a shockwave that slows enemy champions in range by 60% for 2s and grants 20% Tenacity and 20% Slow Resist for 3s. Limited to 1 Boots enchantment.
Способности

Автоатаки Гвен наносят дополнительный магический урон в зависимости от запаса здоровья цели. Гвен восстанавливает себе здоровье в размере части урона, нанесенного чемпионам с помощью этого эффекта.
Автоатаки Гвен наносят дополнительный магический урон в зависимости от запаса здоровья цели. Гвен восстанавливает себе здоровье в размере части урона, нанесенного чемпионам с помощью этого эффекта.

Гвен щелкает ножницами в конусе перед собой до 6 раз, нанося магический урон. Бойцы в центре области поражения получают чистый урон, и каждый разрез накладывает на них эффект пассивного умения.
Гвен щелкает ножницами в конусе перед собой до 6 раз, нанося магический урон. Бойцы в центре области поражения получают чистый урон, и каждый разрез накладывает на них эффект пассивного умения.

Гвен создает область из тумана, которая защищает ее от врагов извне. Выбрать ее целью могут лишь враги, которые находятся в тумане.
Гвен создает область из тумана, которая защищает ее от врагов извне. Выбрать ее целью могут лишь враги, которые находятся в тумане.

Гвен совершает рывок на небольшое расстояние и усиливает свои автоатаки на несколько секунд: их дальность и скорость увеличиваются, и они наносят магический урон при попадании. Если она поражает врага в течение этого времени, перезарядка умения частично сокращается.
Гвен совершает рывок на небольшое расстояние и усиливает свои автоатаки на несколько секунд: их дальность и скорость увеличиваются, и они наносят магический урон при попадании. Если она поражает врага в течение этого времени, перезарядка умения частично сокращается.

Гвен выпускает перед собой иголку, которая замедляет врагов, наносит магический урон и накладывает на пораженных чемпионов эффект Тысячи порезов. Это умение можно применить еще два раза - при каждой повторной активации Гвен выпускает больше иголок и наносит увеличенный урон.
Гвен выпускает перед собой иголку, которая замедляет врагов, наносит магический урон и накладывает на пораженных чемпионов эффект Тысячи порезов. Это умение можно применить еще два раза - при каждой повторной активации Гвен выпускает больше иголок и наносит увеличенный урон.