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Гайд по чемпиону
Благая швея
Gwen — Благая швея. Роль: Solo. Сложность освоения: средняя.




UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


UNIQUE - Magic Fang: Gain 25 Attack Damage or 50 Ability Power (Adaptive). UNIQUE - Gnaw: When the basic attack hits the enemy champion, it will cause 15 (+20% Bonus Attack Damage +30% Ability Power) Adaptive Damage.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


UNIQUE - GLORY: Gain 30% bonus movement speed for 4 seconds, increasing to 75% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emit a shockwave that slows enemy champions in range by 60% for 2s and grants 20% Tenacity and 20% Slow Resist for 3s. Limited to 1 Boots enchantment.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


UNIQUE - Magic Fang: Gain 25 Attack Damage or 50 Ability Power (Adaptive). UNIQUE - Gnaw: When the basic attack hits the enemy champion, it will cause 15 (+20% Bonus Attack Damage +30% Ability Power) Adaptive Damage.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - GLORY: Gain 30% bonus movement speed for 4 seconds, increasing to 75% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emit a shockwave that slows enemy champions in range by 60% for 2s and grants 20% Tenacity and 20% Slow Resist for 3s. Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Ignites target enemy champion, dealing 72 - 380 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds icon.png Grievous Wounds, reducing healing effects by 60% (100 second cooldown).


Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.


If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 180 (with level up) for 4 seconds. (60 second cooldown)


Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.


Passive: Gains 1 stack per attack hit (max 4, lasts 6 seconds.Active: Snips her scissors twice, snipping an extra time for each stack consumed. Each snip deals 14 / 18 / 22 / 26 (+7% AP) magic damage with the final snip dealing 70 / 90 / 110 / 130 (+35% AP) magic damage instead.The center of each strike deals true damage instead and applies Thousand Cuts.Damage to monsters: 105%.


Dashes and enhances her attacks for 4 seconds. Enhanced attacks gain 20% / 40% / 60% / 80% Attack Speed, 10 (+18% AP) magic damage on-hit and 100 Range.The first enhanced attack to hit a champion or minion refunds 50% of this ability's coodown.


Summons the Hallowed Mist for 4 seconds, making Gwen untargetable to enemies outside the zone while inside.Gwen gains 18 / 20 / 22 / 24 (+5% AP) Armor and Magic Resist inside the Mist.The Mist will move to Gwen the first time she attempts to leave.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.
UNIQUE - AFFLICTION: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


+100% Health Regen UNIQUE - DISSOLVE: Reduces magic damage taken from champions by 3% - 10% (based on level). Limited to 1 Boots item.


UNIQUE - GLORY: Gain 30% bonus movement speed for 4 seconds, increasing to 75% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emit a shockwave that slows enemy champions in range by 60% for 2s and grants 20% Tenacity and 20% Slow Resist for 3s. Limited to 1 Boots enchantment.


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.


Blocks damage from the next triggering champion attack and 2 more attacks.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


UNIQUE - Magic Fang: Gain 25 Attack Damage or 50 Ability Power (Adaptive). UNIQUE - Gnaw: When the basic attack hits the enemy champion, it will cause 15 (+20% Bonus Attack Damage +30% Ability Power) Adaptive Damage.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - GLORY: Gain 30% bonus movement speed for 4 seconds, increasing to 75% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emit a shockwave that slows enemy champions in range by 60% for 2s and grants 20% Tenacity and 20% Slow Resist for 3s. Limited to 1 Boots enchantment.


Автоатаки Гвен наносят дополнительный магический урон в зависимости от запаса здоровья цели. Гвен восстанавливает себе здоровье в размере части урона, нанесенного чемпионам с помощью этого эффекта.
Автоатаки Гвен наносят дополнительный магический урон в зависимости от запаса здоровья цели. Гвен восстанавливает себе здоровье в размере части урона, нанесенного чемпионам с помощью этого эффекта.


Гвен щелкает ножницами в конусе перед собой до 6 раз, нанося магический урон. Бойцы в центре области поражения получают чистый урон, и каждый разрез накладывает на них эффект пассивного умения.
Гвен щелкает ножницами в конусе перед собой до 6 раз, нанося магический урон. Бойцы в центре области поражения получают чистый урон, и каждый разрез накладывает на них эффект пассивного умения.


Гвен создает область из тумана, которая защищает ее от врагов извне. Выбрать ее целью могут лишь враги, которые находятся в тумане.
Гвен создает область из тумана, которая защищает ее от врагов извне. Выбрать ее целью могут лишь враги, которые находятся в тумане.


Гвен совершает рывок на небольшое расстояние и усиливает свои автоатаки на несколько секунд: их дальность и скорость увеличиваются, и они наносят магический урон при попадании. Если она поражает врага в течение этого времени, перезарядка умения частично сокращается.
Гвен совершает рывок на небольшое расстояние и усиливает свои автоатаки на несколько секунд: их дальность и скорость увеличиваются, и они наносят магический урон при попадании. Если она поражает врага в течение этого времени, перезарядка умения частично сокращается.


Гвен выпускает перед собой иголку, которая замедляет врагов, наносит магический урон и накладывает на пораженных чемпионов эффект Тысячи порезов. Это умение можно применить еще два раза - при каждой повторной активации Гвен выпускает больше иголок и наносит увеличенный урон.
Гвен выпускает перед собой иголку, которая замедляет врагов, наносит магический урон и накладывает на пораженных чемпионов эффект Тысячи порезов. Это умение можно применить еще два раза - при каждой повторной активации Гвен выпускает больше иголок и наносит увеличенный урон.