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Гайд по чемпиону
Гибельный клинок
Katarina — Гибельный клинок. Роль: УБИЙЦА / МАГ. Сложность освоения: высокая.




Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


+150% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 75% Base Health Regen.


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Ignites target enemy champion, dealing 72 - 380 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds icon.png Grievous Wounds, reducing healing effects by 60% (100 second cooldown).


In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)


Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.


Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)


Gains 1 Attack Damage or 2 Ability Power when an enemy is taken down, up to 20 stacks, and gains a bonus 10 Attack Damage or 20 Ability Power reaching 20 stacks.


Blocks damage from the next triggering champion attack and 2 more attacks.


Throws a Dagger, dealing 75 / 115 / 155 / 195 (+30% AP) magic damage to the target and 2 nearby enemies. The Dagger then riccochets to the ground behind the initial strike point.The Dagger's time in the air is the same regardless of how many times it bounces.


Blink to a location near a Dagger or unit, dealing 20 / 50 / 80 / 110 (+50% AD +30% AP) magic damage to the nearest enemy.Picking up a Dagger greatly reduces the Cooldown of Shunpo.


Tosses a Dagger in the air and hastes Katarina by 50% / 60% / 70% / 80%.


Blocks damage from the next triggering champion attack and 2 more attacks.


Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


Оставшееся время перезарядки умений Катарины значительно сокращается каждый раз, когда умирает вражеский чемпион, которому она недавно нанесла урон. Когда Катарина подбирает кинжал, она производит круговую атаку, наносящую магический урон.
Оставшееся время перезарядки умений Катарины значительно сокращается каждый раз, когда умирает вражеский чемпион, которому она недавно нанесла урон. Когда Катарина подбирает кинжал, она производит круговую атаку, наносящую магический урон.


Катарина швыряет во врага кинжал, который рикошетом поражает еще несколько целей и падает на землю.
Катарина швыряет во врага кинжал, который рикошетом поражает еще несколько целей и падает на землю.


Катарина подбрасывает над собой кинжал, увеличивая свою скорость передвижения.
Катарина подбрасывает над собой кинжал, увеличивая свою скорость передвижения.


Катарина телепортируется к кинжалу или бойцу, нанося магический урон ближайшему противнику. Если Катарина подбирает кинжал, перезарядка Шунпо сокращается.
Катарина телепортируется к кинжалу или бойцу, нанося магический урон ближайшему противнику. Если Катарина подбирает кинжал, перезарядка Шунпо сокращается.


Катарина становится вихрем клинков. Клинки, которые она швыряет в ближайших противников, наносят периодический урон и снижают эффективность лечения целей. Во время действия Катарина может медленно передвигаться в течение короткого времени.
Катарина становится вихрем клинков. Клинки, которые она швыряет в ближайших противников, наносят периодический урон и снижают эффективность лечения целей. Во время действия Катарина может медленно передвигаться в течение короткого времени.